Posts by willow

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I have a demo of this working if anyone is intrested.

    Altough somewhat changed to also incorp the player hiding behind say a house/wall or other.

    Each enemy works independ from each other and only the current enemy takes the required action.

    All enemies copied and pasted onto the play area.

    Even though i get little help i wish to share my sucess!

    I am trying do the following, however i do not know how to check were the enemy is the current frame settings are 640 x 480

    The play area currently 1280 x 960 TESTING

    The line of sight is just a small active that is scaled and rotated between the enemy and the player.

    spread a value "0" in the ID variable
    of the enemies.
    Start the loop "Number of enemies" times.

    * LOOP enemies
    + Is the current enemy in the frame?
    Enable Group
    >>
    * LOOP enemies

    + Is the current enemy NOT in the frame?
    > Disable Group

    == GROUP enemy loop ==

    * LOOP enemies
    ID of enemy is = LoopIndex("enemies")
    > pick a enemy at random and Place line of sight

    * LOOP enemies
    ID of enemy is = LoopIndex("enemies")
    + Line of sight collides with player?
    > Do something

    Re:

    I run build 252. When "build type" is set to "Flash", various things are disabled, including "transparency". *However*, under "Effects", the "Effect" choice allows you to change one effect and one only: "Semi-transparency". The rest are greyed out/disabled. Perfect for me in my situation, right now. So I pick it. Then I change the "Blend coefficient" to 50 or so, just to test it. Then I build and open it in my web browser. The text is 100% solid.

    I have not tested text but you can change / adjust the semi-transparency for a active.

    In my new demo "swf" the player can move behind a wall i have adjusted the semi-transparency so you can SEE the player and when you step back out from behind the wall i reset the semi-transparency back to ZERO.

    TESTED in internet explorer 9.

    Hi everyone, i have attempted to re create a sponsor splash logo.

    Here is a link to all the required info the sponsor sent.

    Please login to see this link.

    please excuse my cude improvised mfa.

    I am in need of a experienced coder to help.

    I have tried but i feel with a professional coder the result would benifit anyone successfull in selling to this sponsor.

    If you can help in any way.

    MANY THANKS

    I am trying to find a example.

    the orignal file had a blue,white actives they had a nice beveled edge to them.

    The example showed how to use the alt varible to change the order of the actives.

    From what i remember some of the actives had the circle movement, and when rotating around the each other they always were placed correctly I.e IN front or behind.

    sorry for the lack of information but hopefully you know the example i mean.

    Thank you for your time

    Hi guys, i thought i should join in, i have sold my first game.
    I do not wish to say to much as i am awating a responce from the sponsor.
    Under the terms of the agreement i can use mochi adds, however i am realy nervous.

    should i first add the sponsors logo, url, etc ,etc before i use the mochi services.

    If you could advise please do so.

    First thanks to gerald999 for spoting that the old download link had been removed.
    I have just reposted the game to gamebuilder now it is up on there server.

    The game itself has not benn changed just reposted.

    so check it out if you have not played it yet.

    Hi Yves,would it be possible to know what the colour mmf uses for the transparent color.

    I wish to add a new character to the lib file within mmf characters 5, this file has the colour settings 256.

    I have created a new character skell warrior but i have set the background transparent colour incorrectly.

    Also could you advise as the best format to save the images in for these settings, colour settings 256.

    thank you

    willow