Posts by Gunnar

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi!

    I have made a simple application which I exported to the "java internet applet" format. This outputs two files, and as I have understood it the jar-file runs through the htm-file. I have tried to run the htm-file on windows (Chrome and IE), which worked perfectly fine, but when I tried to run on Mac (Chrome, Firefox as well as Safari) it would only display a blank file (Except the "MMF Java Applet. Click on the Applet to set the focus."-text on the top of the page, as well as there being a white marked square when I try to click where the program is supposed to be). I have the two files at the same location (Could it be a problem that I have them on a computer where they were not created? Is a path wrong somewhere?). The java applet starts to load though, and there is a pop-up questioning me if I want to run the application.

    What could be the cause for this? I am making a small advert game for a housing coop in California (where Mac is very common), so Mac-compatibility is important.

    Thanks a lot in advance!

    /Gunnar

    Hi all!

    I'm making a game where there are some dark places, but I'd like the player and certain enemies to be able to light it up. For this I need a smooth way to associate a "light object" (an active object) to every enemy or fireball. Please note that the darkness/light thing is not a problem (I've managed it with an extra layer and some MMF2 HWA settings), but I don't know how to do the active object association efficiently and with nice code.

    Thankful for any help!

    I managed to make it by switching to animation "stopped" after animation "walking" had finished, then have a condition "stopped is playing" and if so, change to walking :P (Unfortunately I couldn't get it to work your way, mobichan).

    But seriously, is there anyone out there knowing how the "set animation frame"-action works? 'Cause that person would be a guru! :)

    I don't get how the "animation > change > animation frame..." action works. I can't get it to do anything.

    I'm trying to get smoke emerge from a chimney and float upwards while disappearing. When it has disappeared, I want the smoke to reposition at the chimney, and start the animation over. Everything works except that I can't get the animation to start over (I tried the "force animation to"-action for this but couldn't get it to work).

    I'm thankful for any help!

    Hi all!

    I tried out the "Pxtone player" in HWA and in the usual MMF2, but it only worked in the non-HWA version (In HWA a debugger is thrown). Is this something that might be fixed, and is there other extensions that might not work in HWA?'

    Thanks in advance (And also thanks to the people making MMF2 HWA, I'm looking forward to try it out)!

    MuddyMole: Unfortunately I couldn't get your example to work, but I figured it out from the instructions so thanks a lot!

    Thanks also to all of you.

    Now, I had never heard about mmf2 HWA before, is there anything I should know about it? Perhaps there is some info around somewhere. From what I can tell, it looks like the usual mmf2 with some extra features?

    Hello! I was wondering what kind of possibilities you have to do light effects in MMF2? I'd greatly appreciate tips for how to i.e. make objects glow, or how to make the screen black except around glowing objects.

    Thanks in advance!
    /Gunnar

    Heya!


    1. I want to make a bird that waits for a given signal, then attacks (with a path movement that starts).

    First I tried to set it to "path movement", then an event "Start of frame => movement:stop", but it just starts moving anyway!

    Then I tried another approach, and made 2 different movements, the first one is "static" and the second "path movement". I then made an event "press spacebar => change movement to movement 2", but nothing happens when I press spacebar. I also tried to add an "Start movement"-action to the event, and yet she won't move.

    Please help me, I can't see the logic!


    2. I also got one more question, if you'd like to be informed via e-mail when you get an answer to a question here on the forums, how do you do?

    Grateful for all help!

    The size of the mfa-file is 6700 kB. The game has around 300 objects (But doesn't crash when it's run). When I open all the groups in the event editor it counts to 240 lines. When it's run it uses 48 mb of ram.

    Recently, sometimes when I am working in the event editor, mmf2 just shuts down. One time when it happened was when I removed an event with an object, then the next time i clicked anywhere mmf2 shut down itself without warning. Is this a known problem, and what can I do about it? My project is quite big by now, and I don't want to lose it :(

    In the "main" game, you can find a secret house with a tv and video-game in it. When you sit down in the armchair in front of the tv, the game is supposed to start.

    Or was that what you wondered?

    A little info about the file: It's a stand-alone exe-file, and the images in the game are in the same folder as the exe-file (You can't run the exe-file without the images). It is made in Blitzplus, if it matters.