Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Thanks, but maybe I am not explaining it correctly.
I have an MMF SWF project. I am using the Flash Images Plus extension to attempt to dynamically load an external SWF to add functionality I liked from FlashXML.net The components from FlashXML.net require you to specify the settings xml file using flash vars.
I am trying to figure out how to do this so that I can dynamically specify which settings file to use.
I was wondering if there is a way to pass a set of FlashVars to a swf that is being loaded as a embedded swf?
ie. I have a swf component from FlashXML that I want to embed inside my mmf swf. It has some flashvars that need to be passed in. What would be the best way (or extension) to do this?
I think you can get the first approach running in your game in a few minutes. Just create rectangular blocks, throw them all over the frame to cover the gaps, add the active object as an obstacle to the system, and you're done.
If you need help getting it to work or run into problems, let me know.
Actually, since I have NO idea how this object works, could you make a simple example of this so I can see how it is suppose to work?
Question: Can this extension be used in the AI for a platform game?
I have a 2 player platform game that I need to make a 1 player mode for. I need to find a way to make the enemy characters climb ladders and move along platforms to get them to other locations on the board.
Can someone please tweak the Particle spray object extension so that it is compatible with Flash exporter? Making the same effects manually is tedious and prone to bugs.
One more question. I still haven't downloaded the flash demo yet, but this is a bit important...The way I designed this new game. I need to know if these are compatable: -Platform movement object -Built in Bouncing ball -Built in Pinball -Built in Path Movement -Ink Effects (thanks LB!) -Mouse support (an active tracking the X, Y position of the mouse) -Layers -Counters -Alterable Values
I'm sure they all are, but I wanted to make sure before I got too far in development. Thank you!
I'll have to wait until my next paycheck to buy it and try it out.
Display More
-Platform movement object YES (built-in) -Built in Bouncing ball YES -Built in Pinball YES -Built in Path Movement YES -Mouse support (an active tracking the X, Y position of the mouse) YES -Layers YES -Counters YES -Alterable Values YES