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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 67
    • Views: 94,249
    14th October 2013, 04:14 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 448,776
    15th October 2016, 07:09 PM Go to last post
  1. Interpolated zoom

    Started by stuckboy‎, 7th July 2009 12:17 PM
    • Replies: 0
    • Views: 537
    7th July 2009, 12:17 PM Go to last post
  2. "Subtract" effect is buggy when applied to layer

    Started by alxmrg‎, 6th July 2009 06:55 PM
    • Replies: 6
    • Views: 2,127
    8th July 2009, 01:14 PM Go to last post
  3. Multimedia Fusion 2 pros and cons?

    Started by rishi‎, 8th July 2009 01:03 PM
    • Replies: 1
    • Views: 1,781
    8th July 2009, 01:38 PM Go to last post
  4. [REQUEST] Some Shader Effects

    Started by Game_Master‎, 13th July 2009 07:14 AM
    • Replies: 3
    • Views: 1,612
    13th July 2009, 02:12 PM Go to last post
  5. Multiple Shader's?

    Started by Game_Master‎, 12th July 2009 05:13 PM
    • Replies: 5
    • Views: 1,086
    13th July 2009, 09:16 PM Go to last post
  6. Linear Filtering?

    Started by stuckboy‎, 11th July 2009 04:55 PM
    • Replies: 5
    • Views: 1,323
    19th July 2009, 01:10 PM Go to last post
  7. MMF2 HWA Beta #5

    Started by Yves‎, 17th May 2009 12:33 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 30,377
    22nd July 2009, 06:52 PM Go to last post
  8. Lag problems

    Started by Blizzard2555‎, 18th July 2009 06:37 PM
    • Replies: 5
    • Views: 970
    25th July 2009, 01:12 PM Go to last post
  9. Ok, need some questions about HWA answered

    Started by Shawn‎, 25th July 2009 01:18 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,418
    27th July 2009, 07:55 PM Go to last post
  10. 3Dsprites in HWA - would be useful?

    Started by Blizna‎, 28th July 2009 06:30 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,596
    30th July 2009, 11:41 AM Go to last post
  11. Is there a limited amount of extensions available?

    Started by RickyRombo‎, 3rd August 2009 01:33 AM
    • Replies: 0
    • Views: 559
    3rd August 2009, 01:33 AM Go to last post
  12. Pixel shader rounding

    Started by SEELE‎, 3rd August 2009 07:24 AM
    • Replies: 0
    • Views: 466
    3rd August 2009, 07:24 AM Go to last post
  13. Looping in HWA - slower

    Started by Blizna‎, 2nd May 2009 12:30 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,143
    3rd August 2009, 05:14 PM Go to last post
  14. Notice

    Started by ToxicKiwiGames‎, 4th August 2009 08:46 PM
    • Replies: 0
    • Views: 775
    4th August 2009, 08:46 PM Go to last post
  15. Screen capture and HWA/Direct3D help

    Started by vertigoelectric‎, 4th August 2009 12:33 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,300
    4th August 2009, 09:47 PM Go to last post
  16. Subapp and HWA

    Started by Shawn‎, 4th August 2009 08:50 PM
    • Replies: 3
    • Views: 932
    4th August 2009, 11:20 PM Go to last post
  17. Size of quick backdrops

    Started by Shawn‎, 4th August 2009 01:22 PM
    • Replies: 3
    • Views: 1,291
    6th August 2009, 01:14 PM Go to last post
  18. HWA gone wrong... very wrong!

    Started by vertigoelectric‎, 5th August 2009 03:32 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,865
    10th August 2009, 10:08 AM Go to last post
  19. Edit Box

    Started by ToxicKiwiGames‎, 4th August 2009 05:46 PM
    • Replies: 5
    • Views: 1,082
    16th August 2009, 12:58 PM Go to last post
  20. HWA documentation: how effects parameters work

    Started by Boba Fonts‎, 18th August 2009 09:41 PM
    • Replies: 3
    • Views: 1,571
    20th August 2009, 03:49 PM Go to last post

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