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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. No Faster Than Non-HWA Version

    Started by Tuna‎, 21st March 2008 01:05 AM
    • Replies: 3
    • Views: 1,601
    21st March 2008, 01:22 AM Go to last post
  2. None standard screen resolutions

    Started by AndyH‎, 25th June 2009 09:01 PM
    • Replies: 5
    • Views: 1,606
    26th June 2009, 05:09 PM Go to last post
  3. ONU and HWA

    Started by Zoglu‎, 15th June 2009 08:01 PM
    • Replies: 7
    • Views: 1,620
    17th June 2009, 09:25 PM Go to last post
  4. Bottom Layer visibility

    Started by AndyH‎, 25th November 2009 08:54 PM
    • Replies: 5
    • Views: 1,627
    27th November 2009, 06:11 PM Go to last post
  5. include directx9 with installation?

    Started by ionside‎, 1st April 2010 01:35 AM
    • Replies: 5
    • Views: 1,630
    1st April 2010, 01:18 PM Go to last post
  6. [BUG]HWA and Animation Object

    Started by LazyCoder‎, 7th January 2008 12:14 AM
    • Replies: 4
    • Views: 1,634
    8th January 2008, 09:53 PM Go to last post
  7. Serious bug - AO swap their sprites!

    Started by Blizna‎, 22nd September 2009 04:36 PM
    • Replies: 8
    • Views: 1,639
    29th September 2009, 09:14 AM Go to last post
  8. Can HWA speed up apps that are memory intensive?

    Started by LB‎, 31st January 2010 05:23 PM
    • Replies: 3
    • Views: 1,642
    31st January 2010, 08:16 PM Go to last post
  9. Shader Idea - Textures

    Started by MechatheSlag‎, 20th May 2008 01:58 PM
    • Replies: 4
    • Views: 1,649
    21st May 2008, 07:37 PM Go to last post
  10. alpha chanel object with HWA

    Started by BrashMonkey‎, 15th February 2008 09:22 PM
    • Replies: 7
    • Views: 1,656
    21st February 2008, 06:25 PM Go to last post
  11. Array vs. Counter vs. Object values

    Started by alxmrg‎, 18th May 2010 10:12 PM
    • Replies: 7
    • Views: 1,667
    19th May 2010, 10:12 PM Go to last post
  12. Lens object not working?

    Started by Eclektik‎, 27th January 2008 03:43 AM
    • Replies: 4
    • Views: 1,688
    27th January 2008, 01:25 PM Go to last post
  13. [Bug] HWA and SubApp

    Started by Sphax‎, 1st February 2009 08:29 AM
    • Replies: 4
    • Views: 1,693
    12th February 2009, 01:47 PM Go to last post
  14. Updating old project to HWA display mode

    Started by Bipolar_Games‎, 7th January 2012 03:02 AM
    • Replies: 6
    • Views: 1,693
    11th January 2012, 10:54 PM Go to last post
  15. Question Save background and Transparent options

    Started by ASD‎, 29th September 2012 06:45 AM
    • Replies: 2
    • Views: 1,693
    30th September 2012, 06:51 AM Go to last post
  16. Question about HWA.

    Started by Stephen‎, 4th March 2009 04:06 AM
    • Replies: 4
    • Views: 1,697
    4th March 2009, 05:26 PM Go to last post
  17. Perspective with HWA

    Started by ASD‎, 17th August 2010 06:41 AM
    • Replies: 4
    • Views: 1,702
    22nd August 2010, 05:38 AM Go to last post
  18. HWA Versus KcButton.mfx

    Started by dragonguy‎, 9th May 2010 05:42 PM
    • Replies: 5
    • Views: 1,704
    10th May 2010, 11:58 AM Go to last post
  19. Overlay

    Started by MechatheSlag‎, 26th August 2009 08:09 PM
    • Replies: 9
    • Views: 1,707
    28th August 2009, 06:06 PM Go to last post
  20. OpenGL vs 3Dmesh - performance

    Started by Blizna‎, 30th September 2009 11:14 AM
    • Replies: 7
    • Views: 1,717
    1st October 2009, 02:32 PM Go to last post

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