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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. None standard screen resolutions

    Started by AndyH‎, 25th June 2009 09:01 PM
    • Replies: 5
    • Views: 1,606
    26th June 2009, 05:09 PM Go to last post
  2. "Support DXT texture formats" enabled caused bug

    Started by Blizna‎, 25th June 2009 12:40 PM
    • Replies: 1
    • Views: 1,194
    26th June 2009, 08:10 AM Go to last post
  3. Installation problem : HWA beta 5

    Started by Mxthe‎, 22nd June 2009 10:42 PM
    • Replies: 2
    • Views: 1,140
    23rd June 2009, 02:15 AM Go to last post
  4. tile sizes

    Started by uprize‎, 13th June 2009 12:13 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,198
    21st June 2009, 02:52 AM Go to last post
  5. ONU and HWA

    Started by Zoglu‎, 15th June 2009 08:01 PM
    • Replies: 7
    • Views: 1,620
    17th June 2009, 09:25 PM Go to last post
  6. How do I make shader effects?

    Started by Game_Master‎, 15th June 2009 04:12 PM
    • Replies: 2
    • Views: 1,184
    16th June 2009, 07:04 AM Go to last post
  7. Sinewave

    Started by Corlen‎, 12th June 2009 04:40 PM
    • Replies: 2
    • Views: 1,078
    14th June 2009, 06:55 PM Go to last post
  8. Paste as Backdrop Limit?

    Started by BrandonC‎, 10th June 2009 12:58 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,300
    13th June 2009, 08:13 PM Go to last post
  9. Minimum System Requirements

    Started by Steven‎, 10th June 2009 02:31 PM
    • Replies: 2
    • Views: 1,589
    10th June 2009, 03:39 PM Go to last post
  10. Subapps, Active Boxes = HWA speed killers?

    Started by Blizna‎, 19th April 2009 05:38 PM
    • Replies: 5
    • Views: 1,743
    9th June 2009, 09:57 AM Go to last post
  11. Get Display mode doesnt work (when DX 9 not found)

    Started by Blizna‎, 16th May 2009 03:44 PM
    • Replies: 5
    • Views: 1,735
    9th June 2009, 09:47 AM Go to last post
  12. It works now!! But...

    Started by alxmrg‎, 6th June 2009 07:00 PM
    • Replies: 6
    • Views: 1,736
    7th June 2009, 03:46 PM Go to last post
  13. RGB coefficient

    Started by alxmrg‎, 1st June 2009 02:55 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,055
    7th June 2009, 09:41 AM Go to last post
  14. How does HWA handle layers?

    Started by alxmrg‎, 5th June 2009 02:25 PM
    • Replies: 8
    • Views: 2,184
    6th June 2009, 05:15 PM Go to last post
  15. Switching Graphical Modes on Runtime?

    Started by Renatos‎, 1st June 2009 08:16 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,547
    4th June 2009, 04:49 PM Go to last post
  16. Pixel Shaders Ideas/Requests - HWA

    Started by Novabrain‎, 13th March 2009 01:31 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 77
    • Views: 28,355
    2nd June 2009, 12:45 PM Go to last post
  17. Question about sprite sizes

    Started by Shawn‎, 28th May 2009 12:22 PM
    • Replies: 2
    • Views: 1,371
    28th May 2009, 06:42 PM Go to last post
  18. HWA and the Select Object Extension

    Started by tmsquasher‎, 25th May 2009 10:44 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,579
    27th May 2009, 02:33 AM Go to last post
  19. Question about Active Collision Area

    Started by Tuna‎, 23rd May 2009 12:27 AM
    • Replies: 8
    • Views: 1,844
    23rd May 2009, 07:43 PM Go to last post
  20. MMF2 HWA Beta 5

    Started by Yves‎, 17th May 2009 12:35 PM
    • Replies: 1
    • Views: 1,049
    17th May 2009, 04:57 PM Go to last post

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