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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  2. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  1. Coefficient RGB sous HWA

    Started by Windlake‎, 9th February 2010 03:48 PM
    • Replies: 4
    • Views: 1,391
    14th February 2010, 04:15 AM Go to last post
  2. Exclamation Where i can find build 252?

    Started by GamerH2‎, 27th December 2016 09:51 PM
    • Replies: 4
    • Views: 6,764
    28th December 2016, 11:50 PM Go to last post
  3. Opening older projects in HWA edition

    Started by Hazard‎, 14th January 2008 01:07 PM
    • Replies: 3
    • Views: 1,296
    14th January 2008, 02:57 PM Go to last post
  4. Syntax Checker

    Started by LazyCoder‎, 7th March 2008 12:54 AM
    • Replies: 3
    • Views: 1,468
    7th March 2008, 10:20 PM Go to last post
  5. No Faster Than Non-HWA Version

    Started by Tuna‎, 21st March 2008 01:05 AM
    • Replies: 3
    • Views: 1,601
    21st March 2008, 01:22 AM Go to last post
  6. How do I turn on HardWare Acceleration?

    Started by dragonguy‎, 28th May 2008 06:34 PM
    • Replies: 3
    • Views: 1,273
    28th May 2008, 10:35 PM Go to last post
  7. Choose Pixel Shader by expression

    Started by Raylax‎, 16th October 2008 06:36 PM
    • Replies: 3
    • Views: 1,011
    22nd October 2008, 06:07 PM Go to last post
  8. Effect Switching Via Events

    Started by Atom‎, 18th October 2008 01:27 AM
    • Replies: 3
    • Views: 1,135
    18th October 2008, 01:54 AM Go to last post
  9. Scaling objects smoothly

    Started by Mantoid‎, 30th October 2008 12:29 PM
    • Replies: 3
    • Views: 1,395
    30th October 2008, 11:20 PM Go to last post
  10. Water surface effect?

    Started by Locaz00‎, 26th December 2009 11:14 AM
    • Replies: 3
    • Views: 1,787
    14th January 2010, 11:03 AM Go to last post
  11. Particle Spray Object Help Please

    Started by Tuna‎, 28th May 2010 02:31 AM
    • Replies: 3
    • Views: 3,973
    3rd January 2013, 10:36 PM Go to last post
  12. How do I change RGB Coefficient

    Started by ionside‎, 29th June 2010 02:14 PM
    • Replies: 3
    • Views: 1,395
    29th June 2010, 10:47 PM Go to last post
  13. How to get Sphax's Pixel Shaders into TGF2?

    Started by RayMarble‎, 30th July 2010 10:03 AM
    • Replies: 3
    • Views: 1,542
    2nd August 2010, 10:32 AM Go to last post
  14. Movement behaving differently from Standard MMF2

    Started by ionside‎, 28th October 2010 12:42 PM
    • Replies: 3
    • Views: 1,213
    28th October 2010, 09:46 PM Go to last post
  15. Zoom Shader without Blur

    Started by frogman200‎, 31st December 2010 10:09 PM
    • Replies: 3
    • Views: 1,873
    4th January 2011, 02:13 PM Go to last post
  16. Destroy object when Alpha Coefficient is X

    Started by K1kk0z90‎, 14th February 2011 01:27 PM
    • Replies: 3
    • Views: 937
    14th February 2011, 03:13 PM Go to last post
  17. Restore effect parameter defaults at runtime?

    Started by Nobuyuki‎, 13th March 2011 05:20 PM
    • Replies: 3
    • Views: 1,390
    14th March 2011, 07:56 AM Go to last post
  18. Noob question about HWA.

    Started by hitking‎, 14th October 2011 10:34 AM
    • Replies: 3
    • Views: 1,106
    15th October 2011, 08:32 AM Go to last post
  19. Effets incroyables sur MMF2 HWA - Partie 4

    Started by Eagle4‎, 1st May 2010 01:57 PM
    • Replies: 3
    • Views: 1,569
    3rd May 2010, 04:55 PM Go to last post
  20. Utiliser les exemples de pixel shader Nvidia ?

    Started by Ronan‎, 7th September 2010 05:45 AM
    • Replies: 3
    • Views: 1,496
    8th September 2010, 12:01 AM Go to last post

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