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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. probleme affichage DiretX8/9 & box2d

    Started by ptiseigneur‎, 12th September 2012 01:40 PM
    • Replies: 1
    • Views: 1,261
    14th October 2012, 12:26 PM Go to last post
  2. PS 3.0 not showing

    Started by MechatheSlag‎, 9th February 2011 05:35 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,996
    12th February 2011, 08:26 PM Go to last post
  3. Puzzle

    Started by alhareth‎, 26th January 2013 09:33 AM
    • Replies: 0
    • Views: 1,261
    26th January 2013, 09:33 AM Go to last post
  4. Question + Request

    Started by AndyH‎, 19th November 2009 10:14 AM
    • Replies: 2
    • Views: 1,129
    19th November 2009, 12:50 PM Go to last post
  5. Question about Active Collision Area

    Started by Tuna‎, 23rd May 2009 12:27 AM
    • Replies: 8
    • Views: 1,844
    23rd May 2009, 07:43 PM Go to last post
  6. Question about HWA 3D8 crashing on some but not all computers

    Started by Del_Duio‎, 14th October 2013 04:42 PM
    3d8, crash, direct 3d 8, inverted ink effect, mmf2
    • Replies: 3
    • Views: 4,371
    14th October 2013, 05:02 PM Go to last post
  7. Question about HWA and upcoming Fullscreen options

    Started by Shawn‎, 20th February 2009 01:37 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 5,510
    21st February 2009, 05:05 PM Go to last post
  8. Question about HWA.

    Started by Stephen‎, 4th March 2009 04:06 AM
    • Replies: 4
    • Views: 1,697
    4th March 2009, 05:26 PM Go to last post
  9. Question about invisible layers

    Started by AndyH‎, 11th September 2010 11:25 AM
    • Replies: 5
    • Views: 1,572
    7th October 2010, 02:28 PM Go to last post
  10. Question about shaders

    Started by Person‎, 27th September 2008 03:12 PM
    • Replies: 9
    • Views: 1,795
    29th September 2008, 10:17 AM Go to last post
  11. Question about sprite sizes

    Started by Shawn‎, 28th May 2009 12:22 PM
    • Replies: 2
    • Views: 1,371
    28th May 2009, 06:42 PM Go to last post
  12. Question Question of RGB coefficient

    Started by ASD‎, 6th January 2012 03:02 PM
    • Replies: 1
    • Views: 1,100
    6th January 2012, 10:24 PM Go to last post
  13. Question to Yves: External Pixel Shaders

    Started by Looki‎, 1st March 2008 08:10 PM
    • Replies: 1
    • Views: 983
    5th March 2008, 01:58 AM Go to last post
  14. Quick question - Resizing window/anti-aliasing

    Started by DaveC‎, 20th September 2010 12:31 PM
    • Replies: 2
    • Views: 1,168
    20th September 2010, 12:51 PM Go to last post
  15. Really Weird Issue

    Started by dsilvers‎, 13th February 2010 09:44 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,783
    14th February 2010, 09:51 PM Go to last post
  16. Refelction Filter

    Started by The_Geohound‎, 25th March 2011 12:23 AM
    • Replies: 7
    • Views: 1,853
    27th March 2011, 01:37 AM Go to last post
  17. Request pixel shader "Convex polygon"

    Started by SEELE‎, 12th July 2009 03:52 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 13,488
    4th August 2013, 10:17 PM Go to last post
  18. Resize display disables frame window resizing

    Started by MechatheSlag‎, 6th November 2009 09:46 AM
    • Replies: 7
    • Views: 5,306
    30th November 2015, 02:17 PM Go to last post
  19. Restore effect parameter defaults at runtime?

    Started by Nobuyuki‎, 13th March 2011 05:20 PM
    • Replies: 3
    • Views: 1,390
    14th March 2011, 07:56 AM Go to last post
  20. RGB Coefficient

    Started by MechatheSlag‎, 21st January 2008 04:40 PM
    • Replies: 5
    • Views: 1,974
    21st January 2008, 06:02 PM Go to last post

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