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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. Duel Screen Slowdown.

    Started by SEELE‎, 22nd May 2008 09:55 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,245
    28th May 2008, 06:29 PM Go to last post
  2. Request pixel shader "Convex polygon"

    Started by SEELE‎, 12th July 2009 03:52 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 13,488
    4th August 2013, 10:17 PM Go to last post
  3. Pixel shader rounding

    Started by SEELE‎, 3rd August 2009 07:24 AM
    • Replies: 0
    • Views: 562
    3rd August 2009, 07:24 AM Go to last post
  4. Direct3D 9 going haywire.

    Started by Sejez‎, 1st July 2012 06:41 PM
    • Replies: 0
    • Views: 1,065
    1st July 2012, 06:41 PM Go to last post
  5. Exclamation ObjectSPLOSION!

    Started by SergeantBiscuits‎, 2nd March 2012 07:24 PM
    • Replies: 1
    • Views: 1,080
    5th March 2012, 08:45 AM Go to last post
  6. Thumbs up Seripa's Translated Shader Pack

    Started by seripa‎, 26th February 2015 10:15 AM
    • Replies: 5
    • Views: 3,589
    10th May 2015, 04:02 AM Go to last post
  7. Update Problems

    Started by Shane‎, 31st May 2011 01:15 AM
    • Replies: 5
    • Views: 1,310
    13th July 2011, 05:38 AM Go to last post
  8. HWA tutorials

    Started by Shawn‎, 17th February 2009 02:08 PM
    • Replies: 6
    • Views: 1,922
    17th February 2009, 09:07 PM Go to last post
  9. Question about HWA and upcoming Fullscreen options

    Started by Shawn‎, 20th February 2009 01:37 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 5,510
    21st February 2009, 05:05 PM Go to last post
  10. Shoot Object speed different in HWA beta?

    Started by Shawn‎, 10th March 2009 03:05 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,271
    12th March 2009, 05:25 PM Go to last post
  11. Question about sprite sizes

    Started by Shawn‎, 28th May 2009 12:22 PM
    • Replies: 2
    • Views: 1,371
    28th May 2009, 06:42 PM Go to last post
  12. Ok, need some questions about HWA answered

    Started by Shawn‎, 25th July 2009 01:18 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,790
    27th July 2009, 07:55 PM Go to last post
  13. Size of quick backdrops

    Started by Shawn‎, 4th August 2009 01:22 PM
    • Replies: 3
    • Views: 1,468
    6th August 2009, 01:14 PM Go to last post
  14. Subapp and HWA

    Started by Shawn‎, 4th August 2009 08:50 PM
    • Replies: 3
    • Views: 1,080
    4th August 2009, 11:20 PM Go to last post
  15. Color Swap Shader

    Started by Shin‎, 27th October 2009 01:25 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,722
    20th November 2009, 06:44 AM Go to last post
  16. Modifiy Layer effects via events

    Started by Shin‎, 27th February 2010 10:05 PM
    • Replies: 5
    • Views: 2,128
    4th March 2010, 10:03 AM Go to last post
  17. Question Performance issue with quick backdrop object ?

    Started by Shmuper‎, 6th December 2012 11:23 AM
    fps, performance, quick backdrops
    • Replies: 4
    • Views: 2,061
    8th December 2012, 03:37 AM Go to last post
  18. Active System Box bug/issue

    Started by SolarB‎, 2nd February 2012 03:20 PM
    • Replies: 9
    • Views: 5,127
    30th August 2013, 12:45 PM Go to last post
  19. [Bug] HWA and SubApp

    Started by Sphax‎, 1st February 2009 08:29 AM
    • Replies: 4
    • Views: 1,693
    12th February 2009, 01:47 PM Go to last post
  20. MMF2 HWA - Démonstrations de PixelShaders

    Started by Sphax‎, 15th March 2009 08:43 PM
    • Replies: 7
    • Views: 4,508
    20th March 2009, 01:40 PM Go to last post

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