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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. HWA and the Select Object Extension

    Started by tmsquasher‎, 25th May 2009 10:44 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,579
    27th May 2009, 02:33 AM Go to last post
  2. The point of HWA?

    Started by ToffeeandPebbles‎, 1st June 2008 03:24 PM
    • Replies: 8
    • Views: 2,225
    14th June 2008, 03:19 PM Go to last post
  3. Edit Box

    Started by ToxicKiwiGames‎, 4th August 2009 05:46 PM
    • Replies: 5
    • Views: 1,220
    16th August 2009, 12:58 PM Go to last post
  4. Notice

    Started by ToxicKiwiGames‎, 4th August 2009 08:46 PM
    • Replies: 0
    • Views: 879
    4th August 2009, 08:46 PM Go to last post
  5. Selective saturation

    Started by TreyM‎, 3rd March 2013 08:29 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,428
    4th March 2013, 10:52 PM Go to last post
  6. HWA approximate release date?

    Started by Tuna‎, 17th March 2008 05:06 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,290
    17th March 2008, 10:39 PM Go to last post
  7. Capture 3D surfaces with a flash camera

    Started by Tuna‎, 27th August 2008 06:47 PM
    • Replies: 1
    • Views: 981
    27th August 2008, 11:33 PM Go to last post
  8. PixelSmash! HWA Version released!

    Started by Tuna‎, 15th September 2008 01:40 PM
    • Replies: 2
    • Views: 1,435
    15th September 2008, 02:42 PM Go to last post
  9. Bug: User Defined Animation Sequence / Behaviors

    Started by Tuna‎, 16th September 2008 05:36 PM
    • Replies: 2
    • Views: 891
    17th September 2008, 01:34 AM Go to last post
  10. Shader for lighting direction

    Started by Tuna‎, 16th September 2008 06:04 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 45
    • Views: 10,296
    19th September 2008, 01:03 AM Go to last post
  11. Question about Active Collision Area

    Started by Tuna‎, 23rd May 2009 12:27 AM
    • Replies: 8
    • Views: 1,844
    23rd May 2009, 07:43 PM Go to last post
  12. EDIT BOX will not show up on HWA beta 5

    Started by Tuna‎, 3rd July 2009 11:08 PM
    • Replies: 2
    • Views: 870
    3rd July 2009, 11:36 PM Go to last post
  13. will BOX2D work for internet apps?

    Started by Tuna‎, 31st March 2010 08:59 PM
    • Replies: 5
    • Views: 1,777
    1st April 2010, 09:37 PM Go to last post
  14. CRASH MMF2 IDE HWA R249 [resolved to some degree]

    Started by Tuna‎, 7th April 2010 08:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,316
    8th April 2010, 07:17 PM Go to last post
  15. BOX2D - Shape Test / BodyID to an array then loop

    Started by Tuna‎, 11th April 2010 05:39 PM
    • Replies: 9
    • Views: 1,923
    12th April 2010, 10:26 PM Go to last post
  16. fade without destroy

    Started by Tuna‎, 13th May 2010 03:31 AM
    • Replies: 5
    • Views: 1,720
    14th May 2010, 04:26 AM Go to last post
  17. Strange Things Happening

    Started by Tuna‎, 19th May 2010 05:08 AM
    • Replies: 6
    • Views: 1,878
    19th May 2010, 10:28 PM Go to last post
  18. New strange things... Collisions

    Started by Tuna‎, 23rd May 2010 04:43 PM
    • Replies: 6
    • Views: 1,436
    25th May 2010, 12:01 AM Go to last post
  19. I'm working on this... explosions suggestions?

    Started by Tuna‎, 27th May 2010 05:58 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,559
    4th June 2010, 04:35 PM Go to last post
  20. Particle Spray Object Help Please

    Started by Tuna‎, 28th May 2010 02:31 AM
    • Replies: 3
    • Views: 3,973
    3rd January 2013, 10:36 PM Go to last post

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