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Threads 441 to 460 of 515

Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. No Faster Than Non-HWA Version

    Started by Tuna‎, 21st March 2008 01:05 AM
    • Replies: 3
    • Views: 1,601
    21st March 2008, 01:22 AM Go to last post
  2. is Bounce available in HWA?

    Started by Tuna‎, 29th July 2008 08:58 PM
    • Replies: 5
    • Views: 1,429
    30th July 2008, 01:38 PM Go to last post
  3. Laptop with 2nd monitor attached slow down

    Started by Tuna‎, 6th August 2008 08:26 PM
    • Replies: 7
    • Views: 1,509
    7th August 2008, 06:47 PM Go to last post
  4. Speed Increase in next beta release? (please!?!)

    Started by Tuna‎, 3rd October 2008 06:35 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,861
    5th October 2008, 08:38 PM Go to last post
  5. Midi Volume (my work around)

    Started by Tuna‎, 21st December 2009 08:02 PM
    • Replies: 2
    • Views: 2,744
    22nd December 2009, 07:21 PM Go to last post
  6. Another BOX 2D Query - Motors on Prismatic Joints

    Started by Tuna‎, 12th April 2010 10:33 PM
    • Replies: 3
    • Views: 1,283
    15th April 2010, 02:46 PM Go to last post
  7. Is the EDIT BOX incompatible with HWA full screen?

    Started by Tuna‎, 27th June 2010 02:58 AM
    • Replies: 4
    • Views: 1,443
    28th June 2010, 05:07 AM Go to last post
  8. [BUG] Direct3D scroll flash

    Started by UltimateWalrus‎, 21st July 2011 12:09 AM
    • Replies: 0
    • Views: 823
    21st July 2011, 12:09 AM Go to last post
  9. Modifying depth within a pixel shader?

    Started by UltimateWalrus‎, 20th February 2013 05:19 AM
    • Replies: 2
    • Views: 5,160
    7th March 2013, 10:59 PM Go to last post
  10. Multi pass shaders?

    Started by UltimateWalrus‎, 7th March 2013 10:55 PM
    • Replies: 5
    • Views: 4,721
    12th March 2013, 12:45 AM Go to last post
  11. Changement de valeur pour un shader

    Started by un_lockOo‎, 29th April 2011 04:00 PM
    • Replies: 1
    • Views: 778
    29th April 2011, 11:48 PM Go to last post
  12. changing RGB values at runtime

    Started by uprize‎, 2nd May 2009 03:34 AM
    • Replies: 1
    • Views: 1,050
    2nd May 2009, 02:25 PM Go to last post
  13. tile sizes

    Started by uprize‎, 13th June 2009 12:13 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,198
    21st June 2009, 02:52 AM Go to last post
  14. any way to use 'paste into background' with HWA?

    Started by uprize‎, 29th September 2009 06:30 AM
    • Replies: 4
    • Views: 1,460
    29th September 2009, 10:55 PM Go to last post
  15. Bug - Memory leak with Sub-Apps

    Started by UrbanMonk‎, 12th October 2009 04:20 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 6,178
    22nd October 2009, 12:13 PM Go to last post
  16. objet entre deux objets ?

    Started by usernamHed‎, 15th January 2014 06:14 PM
    • Replies: 0
    • Views: 2,969
    15th January 2014, 06:14 PM Go to last post
  17. Downsampling ?

    Started by Valerien‎, 19th February 2011 02:05 PM
    • Replies: 2
    • Views: 845
    20th February 2011, 08:47 AM Go to last post
  18. Screen capture and HWA/Direct3D help

    Started by vertigoelectric‎, 4th August 2009 12:33 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,591
    4th August 2009, 09:47 PM Go to last post
  19. HWA gone wrong... very wrong!

    Started by vertigoelectric‎, 5th August 2009 03:32 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,116
    10th August 2009, 10:08 AM Go to last post
  20. [BUG] Underline doesn't work for string objects

    Started by Viewtiful‎, 12th April 2010 02:18 AM
    • Replies: 2
    • Views: 1,256
    12th April 2010, 06:44 AM Go to last post

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