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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  1. Sub-pixel workaround?

    Started by Nifflas‎, 30th January 2008 11:40 AM
    • Replies: 9
    • Views: 2,259
    1st February 2008, 07:03 AM Go to last post
  2. Subapp and HWA

    Started by Shawn‎, 4th August 2009 08:50 PM
    • Replies: 3
    • Views: 1,080
    4th August 2009, 11:20 PM Go to last post
  3. Subapp Transparency in HWA

    Started by dsilvers‎, 4th March 2010 05:23 PM
    • Replies: 4
    • Views: 2,078
    9th March 2010, 10:10 PM Go to last post
  4. Subapps, Active Boxes = HWA speed killers?

    Started by Blizna‎, 19th April 2009 05:38 PM
    • Replies: 5
    • Views: 1,743
    9th June 2009, 09:57 AM Go to last post
  5. Subtract effect

    Started by Felik‎, 22nd October 2011 02:05 PM
    • Replies: 2
    • Views: 1,186
    24th October 2011, 01:58 PM Go to last post
  6. Subtract Pixel Shader Extremely Messed Up

    Started by Corlen‎, 22nd March 2012 09:47 AM
    • Replies: 0
    • Views: 1,419
    22nd March 2012, 09:47 AM Go to last post
  7. Switching Between HWA and Software

    Started by dragonguy‎, 23rd July 2008 03:05 PM
    • Replies: 5
    • Views: 1,380
    23rd July 2008, 04:32 PM Go to last post
  8. Switching Graphical Modes on Runtime?

    Started by Renatos‎, 1st June 2009 08:16 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,547
    4th June 2009, 04:49 PM Go to last post
  9. Switching to Direct3D Mode = Massive Slowdown?

    Started by Docilemouse‎, 31st October 2009 11:25 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 4,502
    16th November 2009, 04:32 PM Go to last post
  10. Syntax Checker

    Started by LazyCoder‎, 7th March 2008 12:54 AM
    • Replies: 3
    • Views: 1,468
    7th March 2008, 10:20 PM Go to last post
  11. Taking a screenshot in HWA?

    Started by Boba Fonts‎, 13th September 2009 09:03 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,881
    20th September 2009, 11:06 AM Go to last post
  12. The point of HWA?

    Started by ToffeeandPebbles‎, 1st June 2008 03:24 PM
    • Replies: 8
    • Views: 2,225
    14th June 2008, 03:19 PM Go to last post
  13. THIS IS HWA (read before asking the obvious)

    Started by MechatheSlag‎, 21st September 2008 07:53 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 4,574
    2nd October 2008, 04:18 AM Go to last post
  14. tile sizes

    Started by uprize‎, 13th June 2009 12:13 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,198
    21st June 2009, 02:52 AM Go to last post
  15. Tilemap Pixel Shader (aka "texture atlas" shader)

    Started by MuddyMole‎, 5th May 2013 08:58 PM
    • Replies: 3
    • Views: 4,381
    10th May 2013, 08:21 PM Go to last post
  16. Toggling Direct3D?

    Started by konjak‎, 2nd November 2008 04:08 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,673
    7th November 2008, 11:43 PM Go to last post
  17. Trying to optimize a rotation shader

    Started by Pixelthief‎, 3rd November 2009 03:40 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,334
    5th November 2009, 10:17 PM Go to last post
  18. Tube shader?

    Started by AndyH‎, 31st March 2010 03:56 PM
    • Replies: 1
    • Views: 1,185
    1st April 2010, 09:14 AM Go to last post
  19. Tutorial pour Pixel shader[MMF2 HWA]

    Started by eggman12‎, 17th January 2010 10:08 PM
    • Replies: 0
    • Views: 1,810
    17th January 2010, 10:08 PM Go to last post
  20. Two Questions... Fullscreen Shader

    Started by Danny‎, 2nd October 2011 11:06 AM
    • Replies: 7
    • Views: 4,290
    15th January 2016, 07:28 PM Go to last post

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