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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 143,983
    9th January 2020, 03:36 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 729,317
    15th October 2016, 07:09 PM Go to last post
  1. Active System Box bug/issue

    Started by SolarB‎, 2nd February 2012 03:20 PM
    • Replies: 9
    • Views: 9,363
    30th August 2013, 12:45 PM Go to last post
  2. Request pixel shader "Convex polygon"

    Started by SEELE‎, 12th July 2009 03:52 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 28,711
    4th August 2013, 10:17 PM Go to last post
  3. List object and Dropdown object bug in Full Screen mode

    Started by MTCMusic‎, 12th July 2013 06:30 PM
    • Replies: 2
    • Views: 3,487
    26th July 2013, 01:22 PM Go to last post
  4. Combination Lens + Tint + Outline???

    Started by roxflame‎, 8th July 2013 07:55 AM
    • Replies: 4
    • Views: 4,901
    12th July 2013, 08:29 PM Go to last post
  5. Exclamation Issue or not? Blur shader always looked like this?

    Started by NaitorStudios‎, 23rd May 2013 06:50 AM
    • Replies: 7
    • Views: 4,021
    24th May 2013, 05:58 PM Go to last post
  6. Tilemap Pixel Shader (aka "texture atlas" shader)

    Started by MuddyMole‎, 5th May 2013 08:58 PM
    • Replies: 3
    • Views: 5,964
    10th May 2013, 08:21 PM Go to last post
  7. Multi pass shaders?

    Started by UltimateWalrus‎, 7th March 2013 10:55 PM
    • Replies: 5
    • Views: 5,729
    12th March 2013, 12:45 AM Go to last post
  8. One for Yves: Alpha with effect applied to layer

    Started by BaconUk‎, 23rd February 2011 09:34 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,465
    10th March 2013, 08:16 AM Go to last post
  9. Modifying depth within a pixel shader?

    Started by UltimateWalrus‎, 20th February 2013 05:19 AM
    • Replies: 2
    • Views: 5,916
    7th March 2013, 10:59 PM Go to last post
  10. Utiliser une même scène pour plusieurs mode de jeux

    Started by saipolo‎, 7th March 2013 02:09 PM
    • Replies: 0
    • Views: 2,675
    7th March 2013, 02:09 PM Go to last post
  11. Selective saturation

    Started by TreyM‎, 3rd March 2013 08:29 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,286
    4th March 2013, 10:52 PM Go to last post
  12. Puzzle

    Started by alhareth‎, 26th January 2013 09:33 AM
    • Replies: 0
    • Views: 1,634
    26th January 2013, 09:33 AM Go to last post
  13. Particle Spray Object Help Please

    Started by Tuna‎, 28th May 2010 02:31 AM
    • Replies: 3
    • Views: 4,334
    3rd January 2013, 10:36 PM Go to last post
    • Replies: 5
    • Views: 2,123
    1st January 2013, 10:22 AM Go to last post
  14. interface bar object disapearing

    Started by Bigfoot‎, 24th July 2010 09:29 AM
    • Replies: 5
    • Views: 2,367
    1st January 2013, 01:39 AM Go to last post
  15. Question Perspective question

    Started by ASD‎, 25th December 2012 05:16 PM
    • Replies: 2
    • Views: 1,702
    30th December 2012, 10:33 AM Go to last post
  16. Question Performance issue with quick backdrop object ?

    Started by Shmuper‎, 6th December 2012 11:23 AM
    fps, performance, quick backdrops
    • Replies: 4
    • Views: 2,409
    8th December 2012, 03:37 AM Go to last post
  17. Effets incroyables sur MMF2 HWA - Partie 5

    Started by Eagle4‎, 12th July 2010 08:02 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,227
    6th December 2012, 03:21 PM Go to last post
  18. probleme affichage DiretX8/9 & box2d

    Started by ptiseigneur‎, 12th September 2012 01:40 PM
    • Replies: 1
    • Views: 1,503
    14th October 2012, 12:26 PM Go to last post
  19. Additive blend

    Started by scaneider‎, 9th October 2012 05:35 AM
    • Replies: 2
    • Views: 1,820
    12th October 2012, 10:34 PM Go to last post

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