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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 67
    • Views: 93,991
    14th October 2013, 04:14 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 203,429
    15th October 2016, 07:09 PM Go to last post
  1. Lens object not working?

    Started by Eclektik‎, 27th January 2008 03:43 AM
    • Replies: 4
    • Views: 1,438
    27th January 2008, 01:25 PM Go to last post
  2. Will be 3D mesh optimized?

    Started by Blizna‎, 27th January 2008 03:57 PM
    • Replies: 1
    • Views: 928
    27th January 2008, 04:58 PM Go to last post
  3. Screen Capture object should totally be HWA'd

    Started by MechatheSlag‎, 27th January 2008 12:47 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 5,106
    30th January 2008, 06:00 AM Go to last post
  4. where do i find these new runtime options?

    Started by BrashMonkey‎, 30th January 2008 06:04 PM
    • Replies: 4
    • Views: 1,194
    30th January 2008, 10:13 PM Go to last post
  5. Sub-pixel workaround?

    Started by Nifflas‎, 30th January 2008 11:40 AM
    • Replies: 9
    • Views: 1,895
    1st February 2008, 07:03 AM Go to last post
  6. New INK EFFECT algorithm...Better than Additive

    Started by Steven_Provost‎, 31st January 2008 12:10 AM
    • Replies: 6
    • Views: 1,682
    1st February 2008, 08:13 PM Go to last post
  7. Negating an effect?

    Started by BrandonC‎, 26th January 2008 11:42 PM
    • Replies: 2
    • Views: 980
    4th February 2008, 07:51 PM Go to last post
  8. 2d?

    Started by LazyCoder‎, 12th February 2008 11:55 PM
    • Replies: 2
    • Views: 724
    13th February 2008, 10:54 AM Go to last post
  9. .dll

    Started by EonDev‎, 11th February 2008 10:08 PM
    • Replies: 7
    • Views: 1,091
    13th February 2008, 07:47 PM Go to last post
  10. So how exactly does HWA use the animation object?

    Started by LazyCoder‎, 13th February 2008 01:54 AM
    • Replies: 5
    • Views: 1,055
    13th February 2008, 10:33 PM Go to last post
  11. Fish Eye Pixel Shader

    Started by LazyCoder‎, 12th February 2008 01:37 AM
    • Replies: 8
    • Views: 2,210
    16th February 2008, 05:35 PM Go to last post
  12. Sprite Replacing

    Started by Benicle‎, 22nd January 2008 05:33 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 6,053
    17th February 2008, 03:21 PM Go to last post
  13. alpha chanel object with HWA

    Started by BrashMonkey‎, 15th February 2008 09:22 PM
    • Replies: 7
    • Views: 1,485
    21st February 2008, 06:25 PM Go to last post
  14. Vertex Shader Support?

    Started by LazyCoder‎, 15th February 2008 05:54 PM
    • Replies: 8
    • Views: 2,306
    23rd February 2008, 04:12 AM Go to last post
  15. [Bug] Lua object issues with HWA beta 2c

    Started by xyzzy‎, 26th February 2008 09:21 PM
    • Replies: 4
    • Views: 1,183
    27th February 2008, 04:11 PM Go to last post
  16. Skew Pixel Shader?

    Started by LazyCoder‎, 8th February 2008 04:10 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,366
    29th February 2008, 11:10 PM Go to last post
  17. Basic question about HWA

    Started by teddyq‎, 29th February 2008 03:18 PM
    • Replies: 6
    • Views: 1,544
    1st March 2008, 06:38 PM Go to last post
  18. [IDEA]Non HWAd frames

    Started by LazyCoder‎, 28th February 2008 10:35 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,376
    4th March 2008, 09:50 PM Go to last post
  19. Question to Yves: External Pixel Shaders

    Started by Looki‎, 1st March 2008 08:10 PM
    • Replies: 1
    • Views: 872
    5th March 2008, 01:58 AM Go to last post
  20. For loop?

    Started by LazyCoder‎, 5th March 2008 09:43 PM
    • Replies: 4
    • Views: 1,057
    6th March 2008, 04:56 PM Go to last post

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