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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  2. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  1. Bug - Memory leak with Sub-Apps

    Started by UrbanMonk‎, 12th October 2009 04:20 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 6,178
    22nd October 2009, 12:13 PM Go to last post
  2. changing RGB values at runtime

    Started by uprize‎, 2nd May 2009 03:34 AM
    • Replies: 1
    • Views: 1,050
    2nd May 2009, 02:25 PM Go to last post
  3. tile sizes

    Started by uprize‎, 13th June 2009 12:13 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,198
    21st June 2009, 02:52 AM Go to last post
  4. any way to use 'paste into background' with HWA?

    Started by uprize‎, 29th September 2009 06:30 AM
    • Replies: 4
    • Views: 1,460
    29th September 2009, 10:55 PM Go to last post
  5. Changement de valeur pour un shader

    Started by un_lockOo‎, 29th April 2011 04:00 PM
    • Replies: 1
    • Views: 778
    29th April 2011, 11:48 PM Go to last post
  6. [BUG] Direct3D scroll flash

    Started by UltimateWalrus‎, 21st July 2011 12:09 AM
    • Replies: 0
    • Views: 823
    21st July 2011, 12:09 AM Go to last post
  7. Modifying depth within a pixel shader?

    Started by UltimateWalrus‎, 20th February 2013 05:19 AM
    • Replies: 2
    • Views: 5,160
    7th March 2013, 10:59 PM Go to last post
  8. Multi pass shaders?

    Started by UltimateWalrus‎, 7th March 2013 10:55 PM
    • Replies: 5
    • Views: 4,721
    12th March 2013, 12:45 AM Go to last post
  9. is Bounce available in HWA?

    Started by Tuna‎, 29th July 2008 08:58 PM
    • Replies: 5
    • Views: 1,429
    30th July 2008, 01:38 PM Go to last post
  10. Laptop with 2nd monitor attached slow down

    Started by Tuna‎, 6th August 2008 08:26 PM
    • Replies: 7
    • Views: 1,509
    7th August 2008, 06:47 PM Go to last post
  11. Capture 3D surfaces with a flash camera

    Started by Tuna‎, 27th August 2008 06:47 PM
    • Replies: 1
    • Views: 981
    27th August 2008, 11:33 PM Go to last post
  12. PixelSmash! HWA Version released!

    Started by Tuna‎, 15th September 2008 01:40 PM
    • Replies: 2
    • Views: 1,435
    15th September 2008, 02:42 PM Go to last post
  13. Bug: User Defined Animation Sequence / Behaviors

    Started by Tuna‎, 16th September 2008 05:36 PM
    • Replies: 2
    • Views: 891
    17th September 2008, 01:34 AM Go to last post
  14. Shader for lighting direction

    Started by Tuna‎, 16th September 2008 06:04 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 45
    • Views: 10,296
    19th September 2008, 01:03 AM Go to last post
  15. Question about Active Collision Area

    Started by Tuna‎, 23rd May 2009 12:27 AM
    • Replies: 8
    • Views: 1,844
    23rd May 2009, 07:43 PM Go to last post
  16. EDIT BOX will not show up on HWA beta 5

    Started by Tuna‎, 3rd July 2009 11:08 PM
    • Replies: 2
    • Views: 870
    3rd July 2009, 11:36 PM Go to last post
  17. Midi Volume (my work around)

    Started by Tuna‎, 21st December 2009 08:02 PM
    • Replies: 2
    • Views: 2,744
    22nd December 2009, 07:21 PM Go to last post
  18. I'm working on this... explosions suggestions?

    Started by Tuna‎, 27th May 2010 05:58 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,559
    4th June 2010, 04:35 PM Go to last post
  19. Particle Spray Object Help Please

    Started by Tuna‎, 28th May 2010 02:31 AM
    • Replies: 3
    • Views: 3,973
    3rd January 2013, 10:36 PM Go to last post
  20. Is the EDIT BOX incompatible with HWA full screen?

    Started by Tuna‎, 27th June 2010 02:58 AM
    • Replies: 4
    • Views: 1,443
    28th June 2010, 05:07 AM Go to last post

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