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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  2. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  1. HWA approximate release date?

    Started by Tuna‎, 17th March 2008 05:06 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,290
    17th March 2008, 10:39 PM Go to last post
  2. No Faster Than Non-HWA Version

    Started by Tuna‎, 21st March 2008 01:05 AM
    • Replies: 3
    • Views: 1,601
    21st March 2008, 01:22 AM Go to last post
  3. Speed Increase in next beta release? (please!?!)

    Started by Tuna‎, 3rd October 2008 06:35 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,861
    5th October 2008, 08:38 PM Go to last post
  4. will BOX2D work for internet apps?

    Started by Tuna‎, 31st March 2010 08:59 PM
    • Replies: 5
    • Views: 1,777
    1st April 2010, 09:37 PM Go to last post
  5. CRASH MMF2 IDE HWA R249 [resolved to some degree]

    Started by Tuna‎, 7th April 2010 08:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,316
    8th April 2010, 07:17 PM Go to last post
  6. BOX2D - Shape Test / BodyID to an array then loop

    Started by Tuna‎, 11th April 2010 05:39 PM
    • Replies: 9
    • Views: 1,923
    12th April 2010, 10:26 PM Go to last post
  7. Another BOX 2D Query - Motors on Prismatic Joints

    Started by Tuna‎, 12th April 2010 10:33 PM
    • Replies: 3
    • Views: 1,283
    15th April 2010, 02:46 PM Go to last post
  8. fade without destroy

    Started by Tuna‎, 13th May 2010 03:31 AM
    • Replies: 5
    • Views: 1,720
    14th May 2010, 04:26 AM Go to last post
  9. Strange Things Happening

    Started by Tuna‎, 19th May 2010 05:08 AM
    • Replies: 6
    • Views: 1,878
    19th May 2010, 10:28 PM Go to last post
  10. New strange things... Collisions

    Started by Tuna‎, 23rd May 2010 04:43 PM
    • Replies: 6
    • Views: 1,436
    25th May 2010, 12:01 AM Go to last post
  11. Selective saturation

    Started by TreyM‎, 3rd March 2013 08:29 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,428
    4th March 2013, 10:52 PM Go to last post
  12. Edit Box

    Started by ToxicKiwiGames‎, 4th August 2009 05:46 PM
    • Replies: 5
    • Views: 1,220
    16th August 2009, 12:58 PM Go to last post
  13. Notice

    Started by ToxicKiwiGames‎, 4th August 2009 08:46 PM
    • Replies: 0
    • Views: 879
    4th August 2009, 08:46 PM Go to last post
  14. The point of HWA?

    Started by ToffeeandPebbles‎, 1st June 2008 03:24 PM
    • Replies: 8
    • Views: 2,225
    14th June 2008, 03:19 PM Go to last post
  15. HWA and the Select Object Extension

    Started by tmsquasher‎, 25th May 2009 10:44 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,579
    27th May 2009, 02:33 AM Go to last post
  16. Particle spray not working (b 2c)

    Started by Tiny‎, 21st September 2008 02:14 PM
    • Replies: 0
    • Views: 564
    21st September 2008, 02:14 PM Go to last post
  17. List of extensions

    Started by Tiny‎, 5th August 2010 10:12 AM
    • Replies: 2
    • Views: 1,533
    5th August 2010, 02:17 PM Go to last post
  18. Refelction Filter

    Started by The_Geohound‎, 25th March 2011 12:23 AM
    • Replies: 7
    • Views: 1,853
    27th March 2011, 01:37 AM Go to last post
  19. Zooming shader? (Layer zooming)

    Started by The_Alee‎, 4th October 2009 06:27 PM
    • Replies: 7
    • Views: 2,769
    6th November 2009, 03:53 PM Go to last post
  20. Basic question about HWA

    Started by teddyq‎, 29th February 2008 03:18 PM
    • Replies: 6
    • Views: 1,763
    1st March 2008, 06:38 PM Go to last post

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