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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 09:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 686,898
    15th October 2016, 07:09 PM Go to last post
  2. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 03:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 100,322
    9th January 2020, 03:36 PM Go to last post
  1. Stretching OpenGL Base?

    Started by brawltaunts22‎, 27th August 2011 10:31 AM
    • Replies: 8
    • Views: 1,931
    7th September 2011, 03:20 PM Go to last post
  2. Strange Things Happening

    Started by Tuna‎, 19th May 2010 05:08 AM
    • Replies: 6
    • Views: 1,878
    19th May 2010, 10:28 PM Go to last post
  3. Store Previous Layer View?

    Started by Atom‎, 18th January 2010 09:01 AM
    • Replies: 2
    • Views: 1,109
    19th January 2010, 10:59 AM Go to last post
  4. Static Text is, er, not so static.

    Started by alxmrg‎, 27th February 2010 06:57 PM
    • Replies: 6
    • Views: 2,670
    8th March 2010, 11:16 PM Go to last post
  5. Standard vs. DirectX problem-- Lasers

    Started by alxmrg‎, 20th February 2010 03:14 PM
    • Replies: 7
    • Views: 2,898
    25th February 2010, 04:16 PM Go to last post
  6. Standard to HWA Problem

    Started by Cossin‎, 28th December 2008 08:43 PM
    • Replies: 6
    • Views: 1,375
    31st December 2008, 10:56 AM Go to last post
  7. Standard to HWA layer effect incompatibility(R249)

    Started by EE‎, 13th April 2011 12:17 AM
    • Replies: 5
    • Views: 1,334
    13th April 2011, 04:58 PM Go to last post
  8. Sprite Replacing

    Started by Benicle‎, 22nd January 2008 05:33 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 6,615
    17th February 2008, 03:21 PM Go to last post
  9. Speeding up larger frames -selecting part for view

    Started by Blizna‎, 15th March 2009 11:25 AM
    • Replies: 5
    • Views: 1,142
    15th March 2009, 03:55 PM Go to last post
  10. speed of standard verses hwa beta

    Started by willow‎, 22nd January 2010 01:45 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,858
    27th January 2010, 05:06 PM Go to last post
  11. Speed Increase in next beta release? (please!?!)

    Started by Tuna‎, 3rd October 2008 06:35 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,861
    5th October 2008, 08:38 PM Go to last post
  12. Speech bubble object with HWA

    Started by MJK‎, 27th June 2008 12:55 PM
    • Replies: 8
    • Views: 2,380
    5th July 2008, 12:36 PM Go to last post
  13. Speech bubble doesn't work in HWA subapps

    Started by Nifflas‎, 8th November 2009 06:06 PM
    • Replies: 2
    • Views: 1,110
    9th November 2009, 12:22 PM Go to last post
  14. Speech Bubble & HWA?

    Started by Nifflas‎, 23rd September 2009 12:04 PM
    • Replies: 5
    • Views: 1,850
    23rd September 2009, 05:01 PM Go to last post
  15. Specific HWA bugs

    Started by ASD‎, 9th August 2011 06:14 PM
    • Replies: 6
    • Views: 2,033
    2nd October 2012, 09:24 AM Go to last post
  16. Some fonts don't work in Direct3D 9?

    Started by Taofeld‎, 16th April 2009 08:24 AM
    • Replies: 4
    • Views: 1,412
    17th April 2009, 09:12 AM Go to last post
  17. So how exactly does HWA use the animation object?

    Started by LazyCoder‎, 13th February 2008 01:54 AM
    • Replies: 5
    • Views: 1,219
    13th February 2008, 10:33 PM Go to last post
  18. Sniper Game

    Started by csj1‎, 15th June 2008 05:08 PM
    • Replies: 2
    • Views: 1,314
    15th June 2008, 07:36 PM Go to last post
  19. Smooth linear filtering on moving objects

    Started by Sam_The_Man‎, 1st January 2009 06:35 AM
    • Replies: 9
    • Views: 2,732
    3rd May 2009, 04:57 AM Go to last post
  20. slowdown in mmf!

    Started by Mart393‎, 31st October 2013 06:17 PM
    • Replies: 0
    • Views: 2,891
    31st October 2013, 06:17 PM Go to last post

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