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Forum: Hardware Accelerated Runtime

Questions about the Hardware Accelerated Runtime

  1. Sticky Thread Sticky: Looki's shader pack

    Started by Looki‎, 14th June 2008 04:42 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 67
    • Views: 94,752
    14th October 2013, 05:14 PM Go to last post
  2. Sticky Thread Sticky: Pixel Shaders examples

    Started by Sphax‎, 5th January 2008 10:59 AM
    12 Pages
    1 2 3 ... 12
    • Replies: 116
    • Views: 624,893
    15th October 2016, 08:09 PM Go to last post
  1. & in Direct3D 8

    Started by Nifflas‎, 2nd November 2009 10:13 AM
    • Replies: 1
    • Views: 1,010
    2nd November 2009, 07:25 PM Go to last post
  2. "I want HWA"

    Started by MechatheSlag‎, 30th September 2008 05:29 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,001
    30th September 2008, 08:55 PM Go to last post
  3. "Keep display from previous frame"

    Started by kjellm87‎, 30th January 2011 05:39 PM
    • Replies: 1
    • Views: 889
    31st January 2011, 02:35 AM Go to last post
  4. "Old" Direct3D 8 versus "new" Direct3D 8

    Started by Taofeld‎, 18th October 2009 08:36 AM
    • Replies: 7
    • Views: 1,370
    19th October 2009, 11:31 PM Go to last post
  5. "Resize display to fill window size" doesn't work.

    Started by ASD‎, 13th March 2009 06:49 PM
    • Replies: 1
    • Views: 1,335
    13th March 2009, 06:52 PM Go to last post
  6. "Subtract" effect is buggy when applied to layer

    Started by alxmrg‎, 6th July 2009 07:55 PM
    • Replies: 6
    • Views: 2,159
    8th July 2009, 02:14 PM Go to last post
  7. "Support DXT texture formats" enabled caused bug

    Started by Blizna‎, 25th June 2009 01:40 PM
    • Replies: 1
    • Views: 1,028
    26th June 2009, 09:10 AM Go to last post
  8. (Fake) 3D now using HWA?

    Started by Cocodrilo‎, 1st June 2008 06:28 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,569
    25th June 2008, 12:54 AM Go to last post
  9. .dll

    Started by EonDev‎, 11th February 2008 11:08 PM
    • Replies: 7
    • Views: 1,145
    13th February 2008, 08:47 PM Go to last post
  10. 1 pixel Outline shader

    Started by Boba Fonts‎, 31st August 2009 04:08 PM
    • Replies: 8
    • Views: 6,604
    1st September 2009, 06:57 PM Go to last post
  11. 16 bit color and HWA

    Started by Bruto‎, 7th December 2009 08:03 PM
    • Replies: 2
    • Views: 1,060
    8th December 2009, 12:23 AM Go to last post
  12. 2 effect shader?? is it posable Blur's then Add effect

    Started by Darkseed‎, 7th March 2015 05:31 AM
    • Replies: 0
    • Views: 2,288
    7th March 2015, 05:31 AM Go to last post
  13. 256 colors and Direct3D

    Started by Mendow‎, 9th November 2010 07:12 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,538
    13th November 2010, 12:49 PM Go to last post
  14. 2d?

    Started by LazyCoder‎, 13th February 2008 12:55 AM
    • Replies: 2
    • Views: 747
    13th February 2008, 11:54 AM Go to last post
  15. 3D lighting shader (2D Normal Mapping) w. 3 lights

    Started by Anders‎, 5th October 2009 08:48 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 12,905
    25th February 2010, 08:51 PM Go to last post
  16. 3d shader.fx

    Started by Bogeyman‎, 30th September 2012 11:17 AM
    • Replies: 4
    • Views: 5,038
    21st April 2016, 08:00 PM Go to last post
  17. 3D Transitions?

    Started by Locaz00‎, 6th March 2010 05:51 PM
    • Replies: 0
    • Views: 1,028
    6th March 2010, 05:51 PM Go to last post
  18. 3Dsprites in HWA - would be useful?

    Started by Blizna‎, 28th July 2009 07:30 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,623
    30th July 2009, 12:41 PM Go to last post
  19. A few bug reports

    Started by Nifflas‎, 10th April 2010 11:22 AM
    • Replies: 1
    • Views: 1,035
    10th April 2010, 01:24 PM Go to last post
  20. a question about shaders

    Started by xyzzy‎, 2nd January 2008 07:29 PM
    • Replies: 3
    • Views: 1,717
    2nd January 2008, 10:32 PM Go to last post

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