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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 07:23 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 12,682
    4th December 2020, 09:57 PM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 08:03 AM
    • Replies: 5
    • Views: 12,687
    21st September 2012, 09:05 PM Go to last post
  1. Underwater Shader video and performance

    Started by Shadeve‎, 26th April 2017 03:14 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 8,708
    9th April 2019, 08:17 PM Go to last post
  2. Background Defocus Shader - Release

    Started by Pixelthief‎, 9th April 2019 04:04 PM
    • Replies: 0
    • Views: 754
    9th April 2019, 04:04 PM Go to last post
  3. [Shader] Scrolling UV with wrapping

    Started by Timon‎, 6th August 2018 02:46 PM
    • Replies: 1
    • Views: 1,432
    18th February 2019, 06:30 PM Go to last post
    • Replies: 0
    • Views: 1,044
    2nd January 2019, 02:44 PM Go to last post
  4. Subtraction of Opacity Effect

    Started by StarLightShadow‎, 9th October 2018 05:31 PM
    • Replies: 3
    • Views: 1,619
    13th October 2018, 04:16 AM Go to last post
  5. Voxel-based 3D Terrain Engine

    Started by MuddyMole‎, 3rd October 2017 12:46 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 8,933
    3rd April 2018, 01:55 AM Go to last post
  6. Question [Request] Dithered alpha effect.

    Started by itsa_doozy‎, 25th May 2016 12:30 AM
    • Replies: 7
    • Views: 5,465
    29th September 2017, 09:15 PM Go to last post
  7. Strange "stretchy" artifact in shaders?

    Started by chrilley‎, 18th April 2017 05:13 PM
    • Replies: 7
    • Views: 3,174
    24th April 2017, 03:06 PM Go to last post
  8. [Request] Grayscale-based fadeout/fadein to/from black

    Started by Darkhog‎, 15th October 2016 12:03 AM
    • Replies: 4
    • Views: 3,147
    22nd November 2016, 02:23 AM Go to last post
  9. Auto-tile Pixel Shader

    Started by MuddyMole‎, 8th May 2013 05:27 PM
    • Replies: 3
    • Views: 4,115
    7th October 2016, 01:24 PM Go to last post
  10. Lightbulb [Request] Alpha Threshold shader

    Started by NaitorStudios‎, 3rd April 2016 03:24 AM
    • Replies: 2
    • Views: 3,430
    6th October 2016, 05:01 PM Go to last post
  11. Scrolling Effect - My first attempt at a shader

    Started by chrilley‎, 21st June 2016 04:04 AM
    • Replies: 9
    • Views: 5,680
    23rd September 2016, 12:12 PM Go to last post
  12. Perspective shader issue - incorrect distortion

    Started by Ramses‎, 8th August 2016 06:07 AM
    • Replies: 5
    • Views: 2,855
    11th August 2016, 08:23 PM Go to last post
  13. Question [Help] Dynamic NES Palette Pixel Shader

    Started by EmilMacko‎, 23rd March 2016 09:31 PM
    • Replies: 8
    • Views: 4,682
    29th March 2016, 02:15 AM Go to last post
  14. Help converting this shader to something F2.5 can use

    Started by mobichan‎, 6th November 2015 06:34 PM
    • Replies: 3
    • Views: 2,683
    13th February 2016, 07:08 PM Go to last post
  15. [Request] Bevel + drop shadow

    Started by jobromedia‎, 4th December 2015 11:07 PM
    • Replies: 0
    • Views: 2,074
    4th December 2015, 11:07 PM Go to last post
    • Replies: 0
    • Views: 2,178
    10th October 2015, 01:15 AM Go to last post
  16. Question Modifying Pattern Overlay - Spacing out images

    Started by BartekB‎, 28th August 2015 07:06 PM
    • Replies: 0
    • Views: 1,829
    28th August 2015, 07:06 PM Go to last post
  17. Anaglyph Shader

    Started by Pharanygitis‎, 25th November 2010 07:23 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 9,542
    16th August 2015, 09:34 AM Go to last post
  18. Shader Quality different at runtime?

    Started by Rik‎, 22nd March 2015 04:43 PM
    • Replies: 4
    • Views: 3,356
    1st May 2015, 08:02 AM Go to last post

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