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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 06:23 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 62
    • Views: 69,030
    3rd March 2022, 10:30 PM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 07:03 AM
    • Replies: 5
    • Views: 19,010
    21st September 2012, 08:05 PM Go to last post
  1. Exclamation Texture disappears under DX11

    Started by defisym‎, 4th July 2021 06:46 PM
    • Replies: 1
    • Views: 881
    6th July 2021, 12:41 PM Go to last post
  2. Question [REQUEST] Invert X/Y Axis back to normal

    Started by vSv‎, 23rd March 2021 04:38 PM
    • Replies: 2
    • Views: 1,245
    24th March 2021, 06:45 PM Go to last post
  3. Unhappy Can someone please convert P3D shaders for DX11 ?

    Started by NaitorStudios‎, 2nd December 2019 07:54 PM
    • Replies: 7
    • Views: 5,569
    6th October 2020, 06:12 AM Go to last post
  4. 8Bit Console Colors Fx

    Started by Sloxone‎, 3rd June 2020 10:07 PM
    • Replies: 1
    • Views: 2,546
    14th September 2020, 08:50 PM Go to last post
  5. Gameboy shader!

    Started by happygreenfrog‎, 30th April 2013 01:34 AM
    • Replies: 9
    • Views: 8,027
    13th September 2020, 08:17 PM Go to last post
  6. Shader pack#1 for DX9

    Started by Gigatron‎, 3rd August 2020 12:22 AM
    • Replies: 6
    • Views: 4,043
    16th August 2020, 11:39 PM Go to last post
  7. Bit Color and Gameboy Shaders

    Started by Sleepy‎, 26th May 2020 01:05 PM
    • Replies: 6
    • Views: 2,521
    8th August 2020, 03:17 PM Go to last post
  8. Question [REQUEST] Advanced Tinted Background Lens

    Started by SinexPtsGAMING‎, 26th July 2020 07:43 PM
    • Replies: 1
    • Views: 2,347
    1st August 2020, 05:22 PM Go to last post
  9. Simple 2d normalmap lighting Shader

    Started by mihailsh‎, 9th January 2018 06:50 AM
    • Replies: 4
    • Views: 10,655
    4th July 2020, 12:02 AM Go to last post
  10. Smile [REQUEST] Change color to another color

    Started by SinexPtsGAMING‎, 31st May 2020 06:50 PM
    • Replies: 6
    • Views: 2,957
    17th June 2020, 06:50 PM Go to last post
  11. Starfield Animated shader fx

    Started by Sloxone‎, 3rd June 2020 11:23 PM
    • Replies: 2
    • Views: 2,115
    15th June 2020, 09:26 PM Go to last post
  12. Question [REQUEST] Pixel Sort Shader

    Started by SinexPtsGAMING‎, 13th June 2020 02:26 PM
    • Replies: 0
    • Views: 2,075
    13th June 2020, 02:26 PM Go to last post
  13. Bayer Dither for DX11

    Started by Sloxone‎, 2nd June 2020 10:29 PM
    • Replies: 0
    • Views: 2,305
    2nd June 2020, 10:29 PM Go to last post
  14. Question Antialiasing in the background texture?

    Started by Rhadamus‎, 19th April 2020 04:37 PM
    • Replies: 4
    • Views: 3,117
    22nd April 2020, 08:48 AM Go to last post
  15. Unhappy [REQUEST] Sonic Fade Shader request

    Started by SHINGEN‎, 26th June 2019 11:23 AM
    • Replies: 5
    • Views: 6,511
    9th April 2020, 03:31 PM Go to last post
  16. [Shader] Shape mask with sprite sheets

    Started by callofAS‎, 17th January 2020 06:41 PM
    • Replies: 8
    • Views: 5,435
    14th March 2020, 09:36 PM Go to last post
  17. Question How possible is it to make a PS1 style dither shader

    Started by leightonw87‎, 15th December 2019 09:32 PM
    • Replies: 0
    • Views: 3,099
    15th December 2019, 09:32 PM Go to last post
  18. 2D Water shader based on normal map reflection/refraction with water border.

    Started by mihailsh‎, 6th February 2018 07:16 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 30,435
    15th October 2019, 07:15 AM Go to last post
  19. Underwater Shader video and performance

    Started by Shadeve‎, 26th April 2017 02:14 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 24,621
    9th April 2019, 07:17 PM Go to last post
  20. Background Defocus Shader - Release

    Started by Pixelthief‎, 9th April 2019 03:04 PM
    • Replies: 0
    • Views: 3,962
    9th April 2019, 03:04 PM Go to last post

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