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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 06:23 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 62
    • Views: 68,882
    3rd March 2022, 10:30 PM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 07:03 AM
    • Replies: 5
    • Views: 18,991
    21st September 2012, 08:05 PM Go to last post
  1. [Shader] Scrolling UV with wrapping

    Started by Timon‎, 6th August 2018 01:46 PM
    • Replies: 1
    • Views: 4,447
    18th February 2019, 05:30 PM Go to last post
    • Replies: 0
    • Views: 3,512
    2nd January 2019, 01:44 PM Go to last post
  2. Subtraction of Opacity Effect

    Started by StarLightShadow‎, 9th October 2018 04:31 PM
    • Replies: 3
    • Views: 4,471
    13th October 2018, 03:16 AM Go to last post
  3. Voxel-based 3D Terrain Engine

    Started by MuddyMole‎, 2nd October 2017 11:46 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 31,589
    3rd April 2018, 12:55 AM Go to last post
  4. Question [Request] Dithered alpha effect.

    Started by itsa_doozy‎, 24th May 2016 11:30 PM
    • Replies: 7
    • Views: 9,001
    29th September 2017, 08:15 PM Go to last post
  5. Strange "stretchy" artifact in shaders?

    Started by chrilley‎, 18th April 2017 04:13 PM
    • Replies: 7
    • Views: 6,889
    24th April 2017, 02:06 PM Go to last post
  6. [Request] Grayscale-based fadeout/fadein to/from black

    Started by Darkhog‎, 14th October 2016 11:03 PM
    • Replies: 4
    • Views: 6,772
    22nd November 2016, 01:23 AM Go to last post
  7. Auto-tile Pixel Shader

    Started by MuddyMole‎, 8th May 2013 04:27 PM
    • Replies: 3
    • Views: 8,456
    7th October 2016, 12:24 PM Go to last post
  8. Lightbulb [Request] Alpha Threshold shader

    Started by NaitorStudios‎, 3rd April 2016 02:24 AM
    • Replies: 2
    • Views: 6,428
    6th October 2016, 04:01 PM Go to last post
  9. Scrolling Effect - My first attempt at a shader

    Started by chrilley‎, 21st June 2016 03:04 AM
    • Replies: 9
    • Views: 10,537
    23rd September 2016, 11:12 AM Go to last post
  10. Perspective shader issue - incorrect distortion

    Started by Ramses‎, 8th August 2016 05:07 AM
    • Replies: 5
    • Views: 6,401
    11th August 2016, 07:23 PM Go to last post
  11. Question [Help] Dynamic NES Palette Pixel Shader

    Started by EmilMacko‎, 23rd March 2016 08:31 PM
    • Replies: 8
    • Views: 7,809
    29th March 2016, 01:15 AM Go to last post
  12. Help converting this shader to something F2.5 can use

    Started by mobichan‎, 6th November 2015 05:34 PM
    • Replies: 3
    • Views: 4,373
    13th February 2016, 06:08 PM Go to last post
  13. [Request] Bevel + drop shadow

    Started by jobromedia‎, 4th December 2015 10:07 PM
    • Replies: 0
    • Views: 2,466
    4th December 2015, 10:07 PM Go to last post
    • Replies: 0
    • Views: 3,256
    10th October 2015, 12:15 AM Go to last post
  14. Question Modifying Pattern Overlay - Spacing out images

    Started by BartekB‎, 28th August 2015 06:06 PM
    • Replies: 0
    • Views: 2,172
    28th August 2015, 06:06 PM Go to last post
  15. Anaglyph Shader

    Started by Pharanygitis‎, 25th November 2010 06:23 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 12,293
    16th August 2015, 08:34 AM Go to last post
  16. Shader Quality different at runtime?

    Started by Rik‎, 22nd March 2015 03:43 PM
    • Replies: 4
    • Views: 5,880
    1st May 2015, 07:02 AM Go to last post
  17. Rectangular Mask?

    Started by gkinfinity‎, 7th March 2012 06:21 AM
    • Replies: 3
    • Views: 7,924
    9th March 2015, 11:58 PM Go to last post
    • Replies: 8
    • Views: 7,469
    8th March 2015, 08:01 PM Go to last post

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