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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 06:23 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 62
    • Views: 73,207
    3rd March 2022, 10:30 PM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 07:03 AM
    • Replies: 5
    • Views: 20,069
    21st September 2012, 08:05 PM Go to last post
  1. [Request] Mip Map support for efficient blur and bloom shaders?

    Started by n89‎, 30th August 2023 06:24 AM
    • Replies: 0
    • Views: 220
    30th August 2023, 06:24 AM Go to last post
  2. multipixeloutline. FX rendering is lost.

    Started by wuxuechen‎, 16th February 2022 08:32 AM
    • Replies: 5
    • Views: 1,226
    7th August 2023, 02:30 PM Go to last post
  3. Clothing Hue Shader ( Ideal for human characters! )

    Started by WarpZone‎, 4th March 2022 09:32 AM
    • Replies: 3
    • Views: 950
    6th August 2023, 02:29 AM Go to last post
  4. Question Help with vertex shaders?

    Started by Rhadamus‎, 16th February 2023 02:36 AM
    • Replies: 2
    • Views: 783
    18th February 2023, 12:09 AM Go to last post
  5. 3D Voxel Model Shader

    Started by MuddyMole‎, 12th December 2022 05:48 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,674
    29th December 2022, 09:11 PM Go to last post
  6. New 3d Perspective Shader

    Started by MuddyMole‎, 2nd December 2022 09:33 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 4,306
    9th December 2022, 05:31 AM Go to last post
    • Replies: 4
    • Views: 1,570
    15th November 2022, 10:20 PM Go to last post
  7. Question [REQUEST] Panorama Shader OpenGL ES

    Started by HanFengRuYue‎, 18th September 2022 03:28 AM
    • Replies: 1
    • Views: 716
    18th September 2022, 05:24 PM Go to last post
  8. Post [REQUEST] 3D LUT Shader

    Started by TreyM‎, 3rd August 2016 11:24 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 43,172
    28th August 2022, 09:47 PM Go to last post
  9. Colorizer fx mmf2.5 dx9

    Started by Sloxone‎, 17th June 2020 03:56 PM
    • Replies: 1
    • Views: 2,849
    7th May 2022, 01:33 PM Go to last post
  10. Heat Haze DX11 problem

    Started by Vaxx‎, 20th April 2022 08:25 PM
    • Replies: 7
    • Views: 1,223
    22nd April 2022, 07:23 PM Go to last post
  11. Polish Shader Library

    Started by PsichiX‎, 11th January 2014 08:51 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 46,271
    22nd April 2022, 03:11 PM Go to last post
  12. [Request] Saturation mask DX11 with added feature

    Started by contra‎, 2nd March 2022 01:05 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 2,992
    4th March 2022, 09:19 PM Go to last post
  13. Which effects can be used for correction gamma adjustment

    Started by wuxuechen‎, 22nd February 2022 05:39 AM
    • Replies: 9
    • Views: 1,468
    28th February 2022, 07:33 AM Go to last post
  14. [Request] Set pixel color

    Started by contra‎, 22nd February 2022 02:21 PM
    • Replies: 2
    • Views: 836
    22nd February 2022, 05:44 PM Go to last post
  15. Which effects can be used for correction gamma adjustment

    Started by wuxuechen‎, 22nd February 2022 05:41 AM
    • Replies: 0
    • Views: 620
    22nd February 2022, 05:41 AM Go to last post
  16. [Request] Tile normal map DX11

    Started by contra‎, 10th February 2022 11:01 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 6,486
    14th February 2022, 04:00 PM Go to last post
  17. [REQUEST] Anaglyph Shader DX11

    Started by Veinhelm‎, 8th February 2022 07:44 PM
    • Replies: 3
    • Views: 1,247
    10th February 2022, 11:02 PM Go to last post
  18. CRT/Retro Emulation

    Started by netninja‎, 22nd July 2011 09:09 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 81,478
    3rd February 2022, 09:30 AM Go to last post
  19. [Request] 3D Card Shader

    Started by KareemGames‎, 26th January 2022 06:41 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 4,084
    3rd February 2022, 01:09 AM Go to last post

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