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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 07:23 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 5,876
    5th November 2019, 03:46 AM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 08:03 AM
    • Replies: 5
    • Views: 10,857
    21st September 2012, 09:05 PM Go to last post
  1. 2D Water shader based on normal map reflection/refraction with water border.

    Started by mihailsh‎, 6th February 2018 08:16 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 4,365
    15th October 2019, 08:15 AM Go to last post
  2. Post [REQUEST] 3D LUT Shader

    Started by TreyM‎, 3rd August 2016 12:24 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 10,099
    21st September 2019, 06:04 PM Go to last post
  3. CRT/Retro Emulation

    Started by netninja‎, 22nd July 2011 10:09 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 43
    • Views: 25,848
    16th July 2019, 02:26 PM Go to last post
  4. Unhappy [REQUEST] Sonic Fade Shader request

    Started by SHINGEN‎, 26th June 2019 12:23 PM
    • Replies: 2
    • Views: 451
    27th June 2019, 12:58 AM Go to last post
  5. Underwater Shader video and performance

    Started by Shadeve‎, 26th April 2017 03:14 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,824
    9th April 2019, 08:17 PM Go to last post
  6. Background Defocus Shader - Release

    Started by Pixelthief‎, 9th April 2019 04:04 PM
    • Replies: 0
    • Views: 309
    9th April 2019, 04:04 PM Go to last post
  7. [Shader] Scrolling UV with wrapping

    Started by Timon‎, 6th August 2018 02:46 PM
    • Replies: 1
    • Views: 827
    18th February 2019, 06:30 PM Go to last post
    • Replies: 0
    • Views: 572
    2nd January 2019, 02:44 PM Go to last post
  8. Subtraction of Opacity Effect

    Started by StarLightShadow‎, 9th October 2018 05:31 PM
    • Replies: 3
    • Views: 1,036
    13th October 2018, 04:16 AM Go to last post
  9. Voxel-based 3D Terrain Engine

    Started by MuddyMole‎, 3rd October 2017 12:46 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 6,361
    3rd April 2018, 01:55 AM Go to last post
  10. Simple 2d normalmap lighting Shader

    Started by mihailsh‎, 9th January 2018 07:50 AM
    • Replies: 2
    • Views: 1,778
    18th January 2018, 09:05 PM Go to last post
  11. Question [Request] Dithered alpha effect.

    Started by itsa_doozy‎, 25th May 2016 12:30 AM
    • Replies: 7
    • Views: 4,308
    29th September 2017, 09:15 PM Go to last post
  12. Strange "stretchy" artifact in shaders?

    Started by chrilley‎, 18th April 2017 05:13 PM
    • Replies: 7
    • Views: 2,476
    24th April 2017, 03:06 PM Go to last post
  13. [Request] Grayscale-based fadeout/fadein to/from black

    Started by Darkhog‎, 15th October 2016 12:03 AM
    • Replies: 4
    • Views: 2,511
    22nd November 2016, 02:23 AM Go to last post
  14. Auto-tile Pixel Shader

    Started by MuddyMole‎, 8th May 2013 05:27 PM
    • Replies: 3
    • Views: 3,451
    7th October 2016, 01:24 PM Go to last post
  15. Lightbulb [Request] Alpha Threshold shader

    Started by Fuuriokun‎, 3rd April 2016 03:24 AM
    • Replies: 2
    • Views: 2,800
    6th October 2016, 05:01 PM Go to last post
  16. Scrolling Effect - My first attempt at a shader

    Started by chrilley‎, 21st June 2016 04:04 AM
    • Replies: 9
    • Views: 4,617
    23rd September 2016, 12:12 PM Go to last post
  17. Perspective shader issue - incorrect distortion

    Started by Ramses‎, 8th August 2016 06:07 AM
    • Replies: 5
    • Views: 2,144
    11th August 2016, 08:23 PM Go to last post
  18. Question [Help] Dynamic NES Palette Pixel Shader

    Started by EmilMacko‎, 23rd March 2016 09:31 PM
    • Replies: 8
    • Views: 3,887
    29th March 2016, 02:15 AM Go to last post
  19. Help converting this shader to something F2.5 can use

    Started by mobichan‎, 6th November 2015 06:34 PM
    • Replies: 3
    • Views: 2,343
    13th February 2016, 07:08 PM Go to last post

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