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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 06:23 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 8,013
    5th November 2019, 02:46 AM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 07:03 AM
    • Replies: 5
    • Views: 11,419
    21st September 2012, 08:05 PM Go to last post
  1. Polish Shader Library

    Started by PsichiX‎, 11th January 2014 08:51 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 18,019
    17th March 2020, 08:24 PM Go to last post
  2. Unhappy [REQUEST] Sonic Fade Shader request

    Started by SHINGEN‎, 26th June 2019 11:23 AM
    • Replies: 4
    • Views: 886
    17th March 2020, 03:18 PM Go to last post
  3. [Shader] Shape mask with sprite sheets

    Started by callofAS‎, 17th January 2020 06:41 PM
    • Replies: 8
    • Views: 530
    14th March 2020, 09:36 PM Go to last post
  4. Simple 2d normalmap lighting Shader

    Started by mihailsh‎, 9th January 2018 06:50 AM
    • Replies: 3
    • Views: 2,216
    24th January 2020, 10:39 PM Go to last post
  5. Question How possible is it to make a PS1 style dither shader

    Started by leightonw87‎, 15th December 2019 09:32 PM
    • Replies: 0
    • Views: 157
    15th December 2019, 09:32 PM Go to last post
  6. Unhappy Can someone please convert P3D shaders for DX11 ?

    Started by NaitorStudios‎, 2nd December 2019 07:54 PM
    • Replies: 2
    • Views: 276
    2nd December 2019, 10:01 PM Go to last post
  7. 2D Water shader based on normal map reflection/refraction with water border.

    Started by mihailsh‎, 6th February 2018 07:16 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 5,459
    15th October 2019, 07:15 AM Go to last post
  8. Post [REQUEST] 3D LUT Shader

    Started by TreyM‎, 3rd August 2016 11:24 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 11,479
    21st September 2019, 05:04 PM Go to last post
  9. CRT/Retro Emulation

    Started by netninja‎, 22nd July 2011 09:09 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 43
    • Views: 27,317
    16th July 2019, 01:26 PM Go to last post
  10. Underwater Shader video and performance

    Started by Shadeve‎, 26th April 2017 02:14 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,449
    9th April 2019, 07:17 PM Go to last post
  11. Background Defocus Shader - Release

    Started by Pixelthief‎, 9th April 2019 03:04 PM
    • Replies: 0
    • Views: 470
    9th April 2019, 03:04 PM Go to last post
  12. [Shader] Scrolling UV with wrapping

    Started by Timon‎, 6th August 2018 01:46 PM
    • Replies: 1
    • Views: 1,053
    18th February 2019, 05:30 PM Go to last post
    • Replies: 0
    • Views: 765
    2nd January 2019, 01:44 PM Go to last post
  13. Subtraction of Opacity Effect

    Started by StarLightShadow‎, 9th October 2018 04:31 PM
    • Replies: 3
    • Views: 1,265
    13th October 2018, 03:16 AM Go to last post
  14. Voxel-based 3D Terrain Engine

    Started by MuddyMole‎, 2nd October 2017 11:46 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 7,257
    3rd April 2018, 12:55 AM Go to last post
  15. Question [Request] Dithered alpha effect.

    Started by itsa_doozy‎, 24th May 2016 11:30 PM
    • Replies: 7
    • Views: 4,732
    29th September 2017, 08:15 PM Go to last post
  16. Strange "stretchy" artifact in shaders?

    Started by chrilley‎, 18th April 2017 04:13 PM
    • Replies: 7
    • Views: 2,757
    24th April 2017, 02:06 PM Go to last post
  17. [Request] Grayscale-based fadeout/fadein to/from black

    Started by Darkhog‎, 14th October 2016 11:03 PM
    • Replies: 4
    • Views: 2,767
    22nd November 2016, 01:23 AM Go to last post
  18. Auto-tile Pixel Shader

    Started by MuddyMole‎, 8th May 2013 04:27 PM
    • Replies: 3
    • Views: 3,707
    7th October 2016, 12:24 PM Go to last post
  19. Lightbulb [Request] Alpha Threshold shader

    Started by NaitorStudios‎, 3rd April 2016 02:24 AM
    • Replies: 2
    • Views: 3,082
    6th October 2016, 04:01 PM Go to last post

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