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Forum: Shader Development

  1. Sticky Thread Sticky: Converting DX9 shaders to DX11

    Started by Yves‎, 2nd April 2019 06:23 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 3,924
    7th August 2019, 04:26 PM Go to last post
  2. Sticky Thread Sticky: How to make a shader - Quick documentation

    Started by Yves‎, 16th June 2009 07:03 AM
    • Replies: 5
    • Views: 10,444
    21st September 2012, 08:05 PM Go to last post
  1. CRT/Retro Emulation

    Started by netninja‎, 22nd July 2011 09:09 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 43
    • Views: 24,824
    16th July 2019, 01:26 PM Go to last post
  2. Unhappy [REQUEST] Sonic Fade Shader request

    Started by SHINGEN‎, 26th June 2019 11:23 AM
    • Replies: 2
    • Views: 242
    26th June 2019, 11:58 PM Go to last post
  3. Underwater Shader video and performance

    Started by Shadeve‎, 26th April 2017 02:14 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,385
    9th April 2019, 07:17 PM Go to last post
  4. Background Defocus Shader - Release

    Started by Pixelthief‎, 9th April 2019 03:04 PM
    • Replies: 0
    • Views: 182
    9th April 2019, 03:04 PM Go to last post
  5. [Shader] Scrolling UV with wrapping

    Started by Timon‎, 6th August 2018 01:46 PM
    • Replies: 1
    • Views: 660
    18th February 2019, 05:30 PM Go to last post
    • Replies: 0
    • Views: 433
    2nd January 2019, 01:44 PM Go to last post
  6. Subtraction of Opacity Effect

    Started by StarLightShadow‎, 9th October 2018 04:31 PM
    • Replies: 3
    • Views: 854
    13th October 2018, 03:16 AM Go to last post
  7. 2D Water shader based on normal map reflection/refraction with water border.

    Started by mihailsh‎, 6th February 2018 07:16 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 3,617
    8th June 2018, 01:01 PM Go to last post
  8. Voxel-based 3D Terrain Engine

    Started by MuddyMole‎, 2nd October 2017 11:46 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 5,724
    3rd April 2018, 12:55 AM Go to last post
  9. Simple 2d normalmap lighting Shader

    Started by mihailsh‎, 9th January 2018 06:50 AM
    • Replies: 2
    • Views: 1,521
    18th January 2018, 08:05 PM Go to last post
  10. Question [Request] Dithered alpha effect.

    Started by itsa_doozy‎, 24th May 2016 11:30 PM
    • Replies: 7
    • Views: 3,899
    29th September 2017, 08:15 PM Go to last post
  11. Strange "stretchy" artifact in shaders?

    Started by chrilley‎, 18th April 2017 04:13 PM
    • Replies: 7
    • Views: 2,290
    24th April 2017, 02:06 PM Go to last post
  12. Post [REQUEST] 3D LUT Shader

    Started by TreyM‎, 3rd August 2016 11:24 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 8,786
    17th February 2017, 11:09 AM Go to last post
  13. [Request] Grayscale-based fadeout/fadein to/from black

    Started by Darkhog‎, 14th October 2016 11:03 PM
    • Replies: 4
    • Views: 2,315
    22nd November 2016, 01:23 AM Go to last post
  14. Auto-tile Pixel Shader

    Started by MuddyMole‎, 8th May 2013 04:27 PM
    • Replies: 3
    • Views: 3,282
    7th October 2016, 12:24 PM Go to last post
  15. Lightbulb [Request] Alpha Threshold shader

    Started by Fuuriokun‎, 3rd April 2016 02:24 AM
    • Replies: 2
    • Views: 2,592
    6th October 2016, 04:01 PM Go to last post
  16. Scrolling Effect - My first attempt at a shader

    Started by chrilley‎, 21st June 2016 03:04 AM
    • Replies: 9
    • Views: 4,310
    23rd September 2016, 11:12 AM Go to last post
  17. Perspective shader issue - incorrect distortion

    Started by Ramses‎, 8th August 2016 05:07 AM
    • Replies: 5
    • Views: 1,984
    11th August 2016, 07:23 PM Go to last post
  18. Question [Help] Dynamic NES Palette Pixel Shader

    Started by EmilMacko‎, 23rd March 2016 08:31 PM
    • Replies: 8
    • Views: 3,650
    29th March 2016, 01:15 AM Go to last post
  19. Help converting this shader to something F2.5 can use

    Started by mobichan‎, 6th November 2015 05:34 PM
    • Replies: 3
    • Views: 2,204
    13th February 2016, 06:08 PM Go to last post

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