Yes, I don't think I will go the grid-based route though, unless it is possible to have really tiny grids? I don't want the movement to be "locked" and moving like on a checkers board. With polygon...Outcast Today, 02:10 PM
Update: Unfortunately this won't work due to the shader running off the top left corner of the work space coordinates meaning the grid wont align.
Yes, fine collision checks are slow. On the other hand, bounding box collision detection should not be computationally expensive at all, so try disabling fine collision detection in the object...MuddyMole Yesterday, 10:35 PM
Update: In the demo frame, I customized the Text Blitter of Chris Burrows with the classic arcade font. But I can't find the event line to align correctly the text (all the characters should remain...daryuss Yesterday, 11:36 AM