ok thanks. steps in xcode would be alright too
I'll see if i can get it on a screen recording. Tried to take printscreen but you don't see it then, only while playing. I've tried dx8,9,11 and standard. Same issue. Gonna try windowed mode though...
Ok I found the problem. Since the new project delete files that are checked by the actual editor is not possible to use this at the present time, I need to talk to Yves about this, meanwhile in short...
Yes it is, let me check
Btw if you are using standard mode there is a weird sprite cut when an object moves if that what you are talking about
Hmmm, I really can't tell if there is no screenshot preview provided of the problem
Try to run your game on windowed mode to see if this happens or not
I noticed that when my player character is walking, the feet looks like they're having a seizure almost and becomes kind of blurry. The animation itself does not look like that when I view it...
Hi , this an updated version of ctext, wich include
blurr factor, shadow color, shadow x/y offset ; remember no events yet ;
Thanks for the info I will check ASAP
I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%
But maybe it can be added? if possible that will be really nice for much feasible path editing :)
I used create canvas and drawing text, CSS textstyle is another way to make this work, however CSS style affect the Fusion canvas
this mean if you have different text all texts style are affected ,...
I forgot to tell you that I use xcode 12.2.