Just fyi, it looks like the asynctask was now officially deprecated. You can see it at this link: https://developer.android.com/reference/android/os/AsyncTask
I'm guessing it will still work for...
For my next game I want to make a zombie game so of course I need to have a Zombie AI. I have never done an AI of this sort though so I am trying to find examples on how to do it. I have looked at...
I’m planning to make some Grid shaders for this exact issue Volnaiskra
It's in the EDIF SDK: https://github.com/ClickteamLLC/windows-edif/blob/master/Inc/Surface.h#L166
EDIT: I have a question: does I need compile in HWA mode and test it (rdPtr->isHwa) or it's not...
Where is this comment? I don't see it.
because I need some references for my future work, I offer my services for a very reasonable price (my main goal is getting the references).
I consider myself a very experienced developer,...
Thanks, yes, I use the good old Pathfinding extension, together with a variable grid size based on scenes' requirements.
Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more...
I was lucky I found a minimap code as I understand, some I did'nt.
Yes the whole application size should be a minimap!
X coordinate = X Right Frame - 1280
Y coordinate = Y Top Frame...
Thanks for your work Yves!
I think i've encountered this bug a few times in the past indeed, but always thought the fault was on my side... until last time :)