Animations are kind of frame independent, yeah, it's tied to Movement Timer which is set to 60 by default.
But the higher the fps, the slower animations bellow speed 18 will be, until it completely...
Essentially, yes. So if your Frame Rate is set to 60 as shown below (I believe 60 is the default), then the code above would play the animation at 60fps. If your MFA was set to 1000fps, then I guess...Volnaiskra Today, 08:40 AM
I don't know what triggers this yet, except that jumping between behaviors seems to be a factor. However, I have noticed some additional weird things with behaviors. Sometimes, deleting a behavior...MistaSub Today, 07:20 AM
There must be some other factors in play. Because for me, an animation with speed 100 is exactly 60fps (I just tested it). What sort of movement, if any, are you using on the object? And is it DX11...Volnaiskra Today, 03:27 AM