31408
If you mean this, yeah I've had it checked. I also forgot to mention I disabled my AV to see if that'd do anything and it didn't. I also used the "Joystick Control object" and the "Device:...
Check if you have selected control to joystick in frame properties.
If you didn’t enable it and checked the button fusion will throw “bad image resource” exception.
Everytime I compile anything with the touch joysticks the apk will crash as soon as it gets to the frames involving them. I'm on the latest non-beta steam build, I've deleted my .gradle directory a...
Korichu Today, 12:10 AMI made you an example, it has 2 groups of events, one with shake in X (enabled by default) and the other with shake in X and Y (disabled), you can also set the strength and the number of shakes you...
SergioAndre Yesterday, 11:05 PMIt didnt work. I put -
(Start of Frame)--------X position to X Position("character")+shakeX
(Always)---------shakeTimer to FrameRate*2, substract 1 from the shakeTimer
When...
what do you mean by FrameRate?
like 60 fps?
Give your character two alterable values called "shakeX" and "shakeTimer."
Set its X position to X Position("character")+shakeX.
Set the shakeTimer to your FrameRate*2, and Always substract 1 from...
how do you make this shaking effect?
https://giphy.com/gifs/9dzqIWLk9DlgwXihwr
It can be done very easily with the pinball movement and without using physics-engine.
Here is an example
31406
Could you please post the log of your App?
Could you please post the log of your App?
defisym Today, 04:53 AM