Volnaiskra explain this here:
https://community.clickteam.com/threads/108238-Build-293-1-Release-version/page17
Okay so, let's say we have multiple enemies all across the game, all of them have an Enemy qualifier. Flag 5 for every Enemy object is "enemy is dead", so upon death flag turns on.
Player...
I got it : In the expression editor Get the value XY of the array then ----> ValueAtXY("Array",1,Loopindex("addup")+1))=0
mig3 Today, 03:01 PMThanks very much! these informations are very valuable. How do you exactly input -- if value loopindex,Y =0--- I do not manage to get it.
mig3 Today, 02:30 PMI don't see how it is ridiculous if someone solve an user need and charges for it. If that's the case, the whole store of a big-game-engine-that-should-not-be-named is ridiculous as many of the...
SevenSails Today, 02:30 PMIf you want to keep track of the whole context (interaction with NPCS, collected objects, skills, ...), I would suggest you anyway to have a global container. For Cardinal RPG, I used simply a global...
conceptgame Today, 07:56 AMLike airways, i think that the only solution is to save in a .ini with a loop because ther isb't a simple command to do it in fusion, you must creat it.
When you say "manually save evenry thing" you...
You could add a qualifier to all such objects, then loop over all objects using that qualifier and save the AVs etc (you can access AVs, strings and flags by index from another loop) for each one to...
airways Today, 03:15 AMThanks, I appreciate the comments and kind words! I'm hoping to keep expanding on it so there should be more to come.
airways Today, 03:11 AMif you want the total number of cells that contain a zero in Y
onloop"addup" ........add 1 to counter
& if value loopindex,Y =0
if you want the X positions of the zeros, add a...
If this is referring to me, I find it a bit rude and inaccurate, not least because VACCiNE has always been completely free. Though it took me hundreds of hours to make sense of Joystick 2's...
Volnaiskra Today, 12:39 AM
Sure, Animation also needs more directions :)
Sure, Animation also needs more directions :)
ravilr Today, 04:31 PM