You had checked it last year - it was just not resolved. I have an .apk from you dated 12 August 2021 - I just can't find the thread. But the outcome was, it worked correctly on your test devices,...
Janette5 Today, 09:35 AMI have solved this problem by myself, but I hope that future versions of fusions can automatically distinguish between upper and lower levels. This is not more simple. If there are more than 10-100...
wuxuechen Today, 06:44 AMIt is not easier to automatically distin31650guish between upper and lower levels.
wuxuechen Today, 06:31 AMthank you! Although the problem has been solved, I still don't understand why fusion25 doesn't automatically distinguish between upper and lower levels. It's not simpler.
wuxuechen Today, 06:19 AMthank you! Although the problem has been solved, I still don't understand why fusion25 does
wuxuechen Today, 06:18 AMI would make a qualifier and add it to the button layer objects (eg. apple). In condition 11 I would add mouse pointer is over (apple qualifier) and negate it. That should make it all work as...
aenever Today, 03:12 AMI click on the moving object on the upper layer, but the moving object on the lower layer also accepts the click, which causes conflict. Even if fine collision is turned off, it still has no effect.
wuxuechen Today, 02:54 AMHello!
Im still kinda struggling to make this slender like mechanic where you look at an object and it triggers something. Has a demo been created?
Thanks!
there are no changes in how navigation bar is handle, only that some command might not be recognized by all device, can you make a small mfa for me to check.
Fernando Yesterday, 10:13 PMWorks now, thank you.
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I still have the issue with the navigation / status bars that I also had in July 2021 - but did not have in the version before that.
I have a button in my menu...
i have Jamagic still in its case. I wont part...
i have Jamagic still in its case. I wont part with it unless you pay me 1 million $
danjo Today, 12:26 PM