if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
fredetmumu Yesterday, 08:23 PMIt's weird how Fusion has a failsafe for this, but Unity doesn't, I wonder what Fusion's doing that Unity won't?
elvisish Yesterday, 06:30 PMI know there is a method to get the unique number ID that every objects are assigned on creation, but I forgot how to do it, do anyone know?
Outcast Yesterday, 06:22 PMYes but what would be the best method to do this? I do have an unique ID in every object, but how to pick the one with the lowest ID for example? My thinking is a fastloop, but is there a better less...
Outcast Yesterday, 05:51 PMThis works with this specific arrangement, but I must have been a bit unclear with what I am after. I was just arranging the counters this way as an example. The goal is to be able to arrange them in...
Outcast Yesterday, 05:49 PMHi Kisguri, I published a onesignal extension 10 days ago and it's still waiting for validation. Is there a problem with the extension ?
Thanks
haoujey
i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition
fredetmumu Yesterday, 02:15 PMok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
29933
Any luck trying to figure out a solution to this Yves?
It's strange, when looking into the exported app, I can even see my own icon within it. I can't see the default MMF2 icon anywhere inside so...
Awesome, App Wrapper does indeed sign the app and even sandbox it without any trouble if using the latest beta build. So it looks like Xcode isn't needed for Fusion apps, thank goodness.
Next up...
i don't know the englaish name but it seems like...
i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
fredetmumu Yesterday, 08:25 PM