There's a bug when you "Restore Window" with Window object from a Maximized with "Heading when maximized" OFF, it makes the visible area of the frame be a bit more to the bottom-right with black bars...
NaitorStudios Today, 02:49 PMFriend has same problem, he's targeting android 10 api 29
PixelABCD Today, 01:36 PMIt seems like underline and strikeout isn't working for strings in D3D mode
NaitorStudios Today, 11:55 AMHaha, sounds like you just opened a can of worms...
I know exactly what you mean about offset entrance positions potentially leading to overlapping rooms, and I think that would be a problem. A...
Yes I am targeting Android 10.0 and using Build API 29. Is that correct?
tk22 Today, 11:10 AMI guess the specific issues I am having is calculating and rendering the rooms sizes on the map correctly to their "in-game" counterparts and making sure they are explored at the same rate the player...
chrilley Today, 06:56 AMthe bug is there in your image if you look closely enough, or zoom in, i posted some images to clearly show it and explained it on discord in the android section, but i can post them here as well if...
SHINBAXTER Today, 02:06 AMYou must target Android 10 not eleven
Fernando Yesterday, 11:08 PMI have received this on all my the apps created with Clickteam fusion 2.5 and was wondering what is the correct way to solve this? and not have our apps removed! What do you suggest @Fernando?
tk22 Yesterday, 11:00 PMOh you can entirely do this adding a transparent border for any specific images you need, the texture are all renderer using GL_CLAMP_TO_EDGE which according to Kronos use
GL_CLAMP_TO_EDGE...
Certaines applications construites avec HTLM5 plantent les navigateurs
Bonjour,
150542 Today, 03:55 PMj'ai construit avec le module HTLM5 2 applications qui, à priori, fonctionnent bien
j'ai réussi à me connecter une première fois, et les utiliser
J'ai quitté la page et je suis...