The best would even be that it choose the object whose hotspot the x and y was closes to, that would feel the most logical as a player when selecting between objects as it would always be the one...Outcast Today, 09:52 PM
This is a problem I have from time to time and I don't think I don't know what the best solution really is. It feels like it should be possible to do in an easy way, but I have not found a good way....Outcast Today, 09:48 PM
Well, I can't find any Boulder Dash examples or any grid-based object pushing examples here...ARS Today, 09:03 PM
I am currently trying to make a top-down shooter, and downloaded CleanerAI for enemy movements. Since my game is similar to the project it was originally used for, I figured it should work.
Lots of different examples there - you'll probably find what you are looking for.
@Fernando : of course ! Here is the mfa (attached file). I used the same mfa but deleted everything inside the frames. Thanks in advance !upnavig Today, 06:53 PM