This changes require a full android 11 device, now permission must be in manifest but define until a maxsdkwhich of course end before android 11 or minsdk in case of manage_storage , but old code...
Fernando Today, 02:29 PMGmail and google meet not load in WebView2 Why ??
pradeep Today, 01:57 PMOne thing I have done for issues with collision detection is to make a round ball as the player ( Invisible ) and have your ( Visible Sonic ) as the cover. Then tie the animations from the cover to...
VBEinc Today, 12:10 PMAfter a ton of tries. I finally made a little Water effect that didn't lag the gameplay much. While I seriously doubt this will be the final product. It is a nice start that was fairly easy.
I...
Is this an image with alpha-channel in DX11 mode with "pre-multiplied alpha" checked? If so you have to "de-multiply" the image first. The saved image won't be eactly the same as the original image...
Yves Today, 08:58 AMThis is correct, this feature doesn't work in the HTML5 runtime yet.
Yves Today, 08:45 AMAh also before I forget, collisions with some existing active objects also stop working? As in, ones placed in clickteam's editor. I feel this might be an easy fix and I've overlooked something.
Zebedy Today, 07:01 AM(Putting it here since bugbox is closed)
It seem that it is impossible to change the RGB coefficient of an active object during runtime when launching in the browser with build & run. I've played...
I have a 360 degree platformer (think sonic the hedgehog) which up till now; I have been using with a combination of backdrops and active objects.
Using Tiled however, I can't get the collisions...
Merci Yves, I changed the property to...
Merci Yves,
conceptgame Today, 03:45 PMI changed the property to Direct3D9 and it worked as expected. I did not really need "pre multiplied alpha" and DX11 so it is OK for me. It won't be as generic as it can be but it is...