You can actually use MMF2/CF Params object to do this, but it's Windows only.
NaitorStudios Today, 01:11 AMHello, i made 2 game on Android devide but on my phone especialy there's multiple bugs while playing them.
First of all my first game has controls latences (he move after 1 second i press the...
https://play.google.com/store/apps/details?id=com.maiagames.pipas
Marcone Yesterday, 07:30 PMJust wanted to check this before roll the update since Apple makes things harder to downgrade.
Are there any problem for mac exported apps or xcode projects exported to be opened on Mac running Big...
Just something for consideration in case its simple to add:
How about allow retrieve the frame NAME using expression?
such like in this menu
30051
Dany en regardent sur dont site tout les exemples j ai remarque que les deux qui on un probleme et les seul avoir leur NOM de répertoire avec le ( _ ) (Jeu_clic1) (Jeu_clic2) test pour voir sans.
CapitaineCaverne Yesterday, 03:42 PMCompression is much more processor intensive than saving a BMP. Even saving a JPG is more processor intensive than BMP because it has to invoke a compression algorithm, versus a BMP which is...
Christian_Wheel Yesterday, 01:51 PMYes, you've understood perfectly, and you're absolutely right - there is no real reason to have separate flags for both North and South, or for both East and West. I just seem to keep doing it out of...
MuddyMole Yesterday, 01:46 PM
Uncompressed is definitely less CPU intensive...
Uncompressed is definitely less CPU intensive than compressed. I think the professional screen recorders tend to use special GPU hardware encoding to perform compression fast enough - though I assume...
Volnaiskra Today, 01:21 AM