It seems like underline and strikeout isn't working for strings in D3D mode
NaitorStudios Today, 11:55 AMHaha, sounds like you just opened a can of worms...
I know exactly what you mean about offset entrance positions potentially leading to overlapping rooms, and I think that would be a problem. A...
Yes I am targeting Android 10.0 and using Build API 29. Is that correct?
tk22 Today, 11:10 AMI guess the specific issues I am having is calculating and rendering the rooms sizes on the map correctly to their "in-game" counterparts and making sure they are explored at the same rate the player...
chrilley Today, 06:56 AMthe bug is there in your image if you look closely enough, or zoom in, i posted some images to clearly show it and explained it on discord in the android section, but i can post them here as well if...
SHINBAXTER Today, 02:06 AMYou must target Android 10 not eleven
Fernando Yesterday, 11:08 PMI have received this on all my the apps created with Clickteam fusion 2.5 and was wondering what is the correct way to solve this? and not have our apps removed! What do you suggest @Fernando?
tk22 Yesterday, 11:00 PMOh you can entirely do this adding a transparent border for any specific images you need, the texture are all renderer using GL_CLAMP_TO_EDGE which according to Kronos use
GL_CLAMP_TO_EDGE...
Black screen in frame editor is a DX9 problem, most likely a driver issue, not sure the problem mentioned by Crian and Volnaiskra is the same one.
Yves Yesterday, 01:16 PMI recently bought a new laptop and had a similar black screen issue with fusions frame editor I assumed it was my graphics card going to sleep and not waking up
fnkycoldmadeanr Yesterday, 12:51 PM
Friend has same problem, he's targeting android...
Friend has same problem, he's targeting android 10 api 29
PixelABCD Today, 01:36 PM