I've posted the fix in the other thread (and will include this fix in the next update of the runtime).Yves Today, 08:44 AM
I've just finished my enemy system. Every enemy in the game will now use a single 'omniEnemy' object, which can handle every type of enemy behaviour: navigation, AI, chasing, flying, shooting, etc....Volnaiskra Today, 07:51 AM
I can't reproduce this with the build 293.8, were you using this build or the build 293.7?
Thanks, probably there was a limitation in old times, I'll change it.
Complicated to do with...