I've read a review of this device (dated from 2 years ago) that said it had bad performances, lots of slowdowns and could hardly run Android 8, so I can imagine with Android 10 it's even worse.Yves Today, 06:28 PM
Should i set every frame UWP properties to that too?
But, getting the virtual mouse on screen is not something i would like to see in my game... I remember to have tested it on Xbox One X...
THere is absolutly no difference between wav or ogg, excpt the final file size. Maybe it's the fault of the Nokia 3.1. I don't know... I don't really like this device, but it's the only one i have...Dobermann Today, 05:32 PM
Ah thanks, that's what I mean I didn't know what text to use in the Expression Editor, the "+ Str$(Global Value A)" part.
Using "knockback" + Str$(ID( "enemy" )) works, changing the Alterable...
oh crossing points here, in AdMob property, test device list must stay blank of course, but we were talking about the action please remove Set AdMob test devices to GetDeviceIdAdMob$( "AdMob" )Fernando Today, 04:49 PM
I never used "Start the evenement" option oO
How it's better than just call a loop for exemple?
Have you tried simple WAV sound samples for short sounds? OGG files are compressed, Android might take more time to initialize them. I *think* OGG or MP3 files should be reserved to long samples...Yves Today, 02:56 PM
this is a stupid example but it show how you can add strings il the name of a loop / timer event