One thing I have done for issues with collision detection is to make a round ball as the player ( Invisible ) and have your ( Visible Sonic ) as the cover. Then tie the animations from the cover to...VBEinc Today, 12:10 PM
Is this an image with alpha-channel in DX11 mode with "pre-multiplied alpha" checked? If so you have to "de-multiply" the image first. The saved image won't be eactly the same as the original image...Yves Today, 08:58 AM
This is correct, this feature doesn't work in the HTML5 runtime yet.Yves Today, 08:45 AM
I have a 360 degree platformer (think sonic the hedgehog) which up till now; I have been using with a combination of backdrops and active objects.
Using Tiled however, I can't get the collisions...
Now Lacewing Blue is ported to Unicode, once it's released (or you sub on my Patreon for early access) you will now get your accented characters sent over properly regardless of sender or receiver OS...Phi Today, 12:53 AM