That's because you're using POST for the "on get complete" It will does nothing. Post is used when you connect to a URL.
To receive data, all you can do with GetObject is to get the content of a...
https://bit.ly/3AtCN28
This might be ok because of conditions #2, #3, and #4. Without those conditions, it would be firing ad nauseum 60 times a second or so, which would certainly be a bad thing....
Okay I did more testing, and I had some interesting discoveries, and possibly an epiphany.
I made a second test frame where I only had the active direct show object, and I then wrote some code to...
Hello, there.
I've been away from the community for so long that I no longer have access to the extension SDKs to download (lol).
I'm currently on my way back to extension development because of...
oops, obviously forum doesn't support emoji.
31477
I need to send strings to a PHP script in html5. I get the url and post the data, but I can't retrieve the strings.
What do I put in the PHP to retrieve it?
Attached below is how I coded it....
This issue also occurs in 293.10. Here is the evidence mfa and apk.
https://drive.google.com/drive/folders/1sNADUC1jYe4x3r5NM1xKD5gGC4e0HwuA?usp=sharing
The FrameLoad_292.26 folder contains the...
Doesn't seem to work all that much, the bulk of the left over memory remains. I don't know if there's some kind of option in the settings that keeps the memory of objects even if they're destroyed.
...
The third one has done instead of next. How can I change that?
fwtep Yesterday, 11:33 PM
My only way to pass trough this issue was to...
My only way to pass trough this issue was to remake my engine to be compatible with delta time so framerate loss isn't slowing down my game.
Dobermann Today, 09:50 AM