I click on the moving object on the upper layer, but the moving object on the lower layer also accepts the click, which causes conflict. Even if fine collision is turned off, it still has no effect.
wuxuechen Today, 02:54 AMHello!
Im still kinda struggling to make this slender like mechanic where you look at an object and it triggers something. Has a demo been created?
Thanks!
there are no changes in how navigation bar is handle, only that some command might not be recognized by all device, can you make a small mfa for me to check.
Fernando Yesterday, 10:13 PMWorks now, thank you.
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I still have the issue with the navigation / status bars that I also had in July 2021 - but did not have in the version before that.
I have a button in my menu...
This may have already been reported as a bug...
When you right-click on an active object in 2.5+, the "Behaviors" submenu is grayed out now even with behaviors active. Adding a new behavior...
Thanks for your report fixed for next beta, let me know if you want to do a quick test at your side to send you the new runtime.
Fernando Yesterday, 03:51 PMMy game crashes on Android when built with 294.4 on Huawei x 2
Installed 294.4
Would not build .apk
Updated Android Studio and all the SDKs
Built .apk no problem
Build API 32 - Target...
Or... Allowing drag & drop in a admin app requires a couple of Windows API calls, maybe you can do that in your app.
Yves Yesterday, 07:04 AMThanks for the reply!
Unfortunately not built with Fusion. I guess the best solution is not to offer the ability to run the app from the installer.
I would make a qualifier and add it to the button...
I would make a qualifier and add it to the button layer objects (eg. apple). In condition 11 I would add mouse pointer is over (apple qualifier) and negate it. That should make it all work as...
aenever Today, 03:12 AM