
Recent Forum PostsBasically this. I'm pretty sure you need to have a copy of the object present in the target frame to create the object with an event.
If memory usage is your concern, you can try unchecking...
By design, the object must be present in the frameeditor for it to be able to exist in your game, so the answer is no, unfortunately.
Popcorn Today, 10:40 AM
Hello, I need a developer to code 2 mechanics for me and fix a couple of bugs.
Willing to pay for this service. Should you be interested please contact me either here or via Discord @ Michael...
Don't think you can change it in Xcode itself, but fonts for Mac exported apps are strange. Back when we could use the bug tracker I reported how they don't align up to the same vertical position as...
Cobra Today, 08:57 AM
You can create objects from another application?
CruddyBuddy Today, 12:16 AM
I'm thinking about whether or not I should invest in the new 2.5+ DLC to improve and optimize my games, however, I'm not sure how different games would run so could someone who has the DLC make a...
AshraldRails Yesterday, 11:59 PM
Yves from 2 or 3 days ago said in one of his posts that he still not sure about when it will release
Linky Yesterday, 11:53 PM
You can create objects from another application, don't know if it is possiblewith create by name at all really
Linky Yesterday, 11:48 PM
Is it possible to create a frame just to store a bunch of global objects and then use "Create Object by Name" to load them in another frame WITHOUT having a copy of that object already in the frame?...
CruddyBuddy Yesterday, 11:43 PM

SDL Joystick (Phi's version) implementation, anyone with experience care to help?
Howdy. I am trying to implement Phi's version of the SDL Joystick object. My previous attempt was a total mess of event code and when I went back to it I couldn't even figure out what I had done :)...
rrodg84 Today, 01:27 PM