http://library.clickteam.com/videos/advanced/isometric-tutorial-clickteam-fusion-2.5/
here's a link to a tutorial that covers both isometric movement and collisions.
this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle rather than moving forward and then backing up....
fredetmumu Today, 07:47 AMHi,
You cannot import prefab objects directly but you can import image files (png, jpg, ...), sound files (waw, ogg, ...) and even 3d files (with Firefly with some work through blender or other...
Fastloops are great for this stuff. I've put in a basic movement for you. It moves the player by the X/Y Adjust values, you've setup, at a one-by-one pixel rate(within a fastloop so it's just as fast...
chrilley Yesterday, 11:03 PMWell, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe or the bitmaps? Oh well, I'll post again if the...
SirEatAlot Yesterday, 10:10 PMOk I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I want it to be able to move freely except over the...
Outcast Yesterday, 09:25 PMGood to know! My old build seems okay, but you never know what someone's AV might flag so I'd like to preferably do a new one.
elvisish Yesterday, 08:20 PMI know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.
I would assume nowadays this would be automatically cast to a NaN. Or maybe...
I updated the app exe file and installation bitmaps and now it works again, at least on my office computer, will try my home computer (which failed before) again soon
SirEatAlot Yesterday, 06:23 PMOn second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.
Graystripe2000 Yesterday, 06:06 PM
clickteam, can we get some clarity on this...
clickteam, can we get some clarity on this question please :)
SHINBAXTER Today, 08:42 AM