For a completely white sprite without any custom shader, you can do this trick:
- Set RGB coefficient to 0,0,0 (Ture black)
- Set Effect: Inverted
I guess the method contra suggested would work on all runtimes and using a shader would only work on windows. Is my thinking correct on that.c4t Today, 08:49 AM
we have no fragile in the manifest and we don't set backup for data in google drive, so all data must be removed when you uninstall, unless something else in the OS is keeping it.
again not my...
You can use what contra said, but that will tint it, not fill it with a color, for example, the darker the original color is the less affected it will be.
You don't need to calculate the RGB value...
If this version is working why is it not released as a stable version?
I don't want to risk our game getting problems because I use a beta version. We have today, 28 november 2021, 101k downloads...
An easy way to get the red tint flash effect is to use the built-in RGB coefficent effect. Do something like:
* Collision between bullet and enemy
enemy : Set RGB coefficient to 255
Care to share a small example. It will be easier to find a possible fix. When you say audio, do you mean a typing effect or an actual voice over.aenever Yesterday, 03:59 AM
Finding the files is easy. The issue I am having is forcing MMF2.5DEV to save to the directory it found. Which I still can't figure it out. All permissions are granted, but still no go.VBEinc Yesterday, 03:53 AM
MegaShaderPack/ShaderPack/Looki's shader pack has a Coloring folder which has a Simple Mask effect, it can fill a object with a specific color and has a parameter to fade between the original color...NaitorStudios Yesterday, 02:16 AM