One thing I have done for issues with collision detection is to make a round ball as the player ( Invisible ) and have your ( Visible Sonic ) as the cover. Then tie the animations from the cover to...VBEinc Today, 12:10 PM
Is this an image with alpha-channel in DX11 mode with "pre-multiplied alpha" checked? If so you have to "de-multiply" the image first. The saved image won't be eactly the same as the original image...Yves Today, 08:58 AM
This is correct, this feature doesn't work in the HTML5 runtime yet.Yves Today, 08:45 AM
I have a 360 degree platformer (think sonic the hedgehog) which up till now; I have been using with a combination of backdrops and active objects.
Using Tiled however, I can't get the collisions...