This is correct, this feature doesn't work in the HTML5 runtime yet.
Yves Today, 08:45 AMAh also before I forget, collisions with some existing active objects also stop working? As in, ones placed in clickteam's editor. I feel this might be an easy fix and I've overlooked something.
Zebedy Today, 07:01 AM(Putting it here since bugbox is closed)
It seem that it is impossible to change the RGB coefficient of an active object during runtime when launching in the browser with build & run. I've played...
I have a 360 degree platformer (think sonic the hedgehog) which up till now; I have been using with a combination of backdrops and active objects.
Using Tiled however, I can't get the collisions...
Now Lacewing Blue is ported to Unicode, once it's released (or you sub on my Patreon for early access) you will now get your accented characters sent over properly regardless of sender or receiver OS...
Phi Today, 12:53 AMI opened the apk. I suggest you put instructions. I was a bit confused.
Porkchops Today, 12:22 AMi FIXED THA BUT still not working here is mfa link. https://invite.bublup.com/vBCZNXfz8EsL
please look and see the problem
Same nonsense here from google.
Actual info:
"We've detected that your app contains the requestLegacyExternalStorage flag in the manifest file of 1 or more of your app bundles or APKs.Developers...
Solved it. For anyone who's having a similar issue... I had to have two copies of the tiles...
1) I have the actual folder of the tiled image being used by Tiled ie: "media/maps/tiles"
2)...
Yes!! Thank you so much. I can see what you did!
Zinume Yesterday, 08:27 PM
Is this an image with alpha-channel in DX11 mode...
Is this an image with alpha-channel in DX11 mode with "pre-multiplied alpha" checked? If so you have to "de-multiply" the image first. The saved image won't be eactly the same as the original image...
Yves Today, 08:58 AM