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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    150542

    Certaines applications construites avec HTLM5 plantent les navigateurs

    Bonjour,

    j'ai construit avec le module HTLM5 2 applications qui, à priori, fonctionnent bien

    j'ai réussi à me connecter une première fois, et les utiliser
    J'ai quitté la page et je suis...

    150542 Today, 03:55 PM Go to last post
    NaitorStudios

    There's a bug when you "Restore Window" with...

    There's a bug when you "Restore Window" with Window object from a Maximized with "Heading when maximized" OFF, it makes the visible area of the frame be a bit more to the bottom-right with black bars...

    NaitorStudios Today, 02:49 PM Go to last post
    PixelABCD

    Friend has same problem, he's targeting android...

    Friend has same problem, he's targeting android 10 api 29

    PixelABCD Today, 01:36 PM Go to last post
    NaitorStudios

    It seems like underline and strikeout isn't...

    It seems like underline and strikeout isn't working for strings in D3D mode

    NaitorStudios Today, 11:55 AM Go to last post
    MuddyMole

    Haha, sounds like you just opened a can of...

    Haha, sounds like you just opened a can of worms...

    I know exactly what you mean about offset entrance positions potentially leading to overlapping rooms, and I think that would be a problem. A...

    MuddyMole Today, 11:23 AM Go to last post
    tk22

    Yes I am targeting Android 10.0 and using Build...

    Yes I am targeting Android 10.0 and using Build API 29. Is that correct?

    tk22 Today, 11:10 AM Go to last post
    chrilley

    I guess the specific issues I am having is...

    I guess the specific issues I am having is calculating and rendering the rooms sizes on the map correctly to their "in-game" counterparts and making sure they are explored at the same rate the player...

    chrilley Today, 06:56 AM Go to last post
    SHINBAXTER

    the bug is there in your image if you look...

    the bug is there in your image if you look closely enough, or zoom in, i posted some images to clearly show it and explained it on discord in the android section, but i can post them here as well if...

    SHINBAXTER Today, 02:06 AM Go to last post
    Volnaiskra

    OK, PMed. Thanks Yves.

    OK, PMed. Thanks Yves.

    Volnaiskra Yesterday, 11:52 PM Go to last post
    Fernando

    You must target Android 10 not eleven

    You must target Android 10 not eleven

    Fernando Yesterday, 11:08 PM Go to last post
    tk22

    Broad Storage Access Issue (requestLegacyExternalStorage flag)

    I have received this on all my the apps created with Clickteam fusion 2.5 and was wondering what is the correct way to solve this? and not have our apps removed! What do you suggest @Fernando?

    tk22 Yesterday, 11:00 PM Go to last post
    Fernando

    Oh you can entirely do this adding a transparent...

    Oh you can entirely do this adding a transparent border for any specific images you need, the texture are all renderer using GL_CLAMP_TO_EDGE which according to Kronos use



    GL_CLAMP_TO_EDGE...

    Fernando Yesterday, 02:39 PM Go to last post
  • Jeff

    Fused November 2014 [Clickteam] 

    by
    Jeff
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    Published on 25th November 2014 06:49 PM
    1. Categories:
    2. News

    http://download.clickteam.com/newsletters/November2014.pdf

    Danny has released the latest issue of Fused!
    Check it out at ...
    Read More Read More

    Tri Peaks Solitaire Redux 

    by
    Jeff
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    Published on 14th December 2011 04:48 PM
    Article Preview

    Tri Peaks Solitaire Redux
    By Keith Adler

    The classic card game of Tri Peaks Solitaire featuring great graphics and sounds optimized for both the iPad and Retina displays.

    Features:

    - Fantastic gameplay that is ...
    Read More Read More

    Best In Show Solitaire - Big Fish Games 

    by
    Jeff
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    Published on 27th October 2011 01:35 PM
    1. Categories:
    2. Games
    Article Preview

    Best In Show Solitaire

    Commercial PC Game Build with Multimedia Fusion 2 Developer.

    Be the Best in Show in this gripping Card game! Use different dog ...
    Read More Read More

    Install Creator / Install Creator Pro - Build #40 

    by
    Jeff
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    Published on 27th October 2011 01:34 PM
    1. Categories:
    2. News

    Standard Version

    Pro Version

    Update for our installer tools!

    - Standard version only : the editor no longer requires administrator rights. ...
    Read More Read More
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