values , strings and flags : save / load (10 first but you can change)29974
fredetmumu Yesterday, 06:32 PMthis load an save system is great, i think you can easily add flags save
fredetmumu Yesterday, 05:51 PMi am making a mfa for you for saving all valus and flags
fredetmumu Yesterday, 05:48 PMOh thanks, I understand now. Thankfully I'm earlier enough that adding qualifiers one by one isn't a huge deal; actually all of my enemies already have the Enemy qualifier.
Side note, I'm...
Sure, Animation also needs more directions :)
ravilr Yesterday, 04:31 PMVolnaiskra explain this here:
https://community.clickteam.com/threads/108238-Build-293-1-Release-version/page17
Okay so, let's say we have multiple enemies all across the game, all of them have an Enemy qualifier. Flag 5 for every Enemy object is "enemy is dead", so upon death flag turns on.
Player...
I got it : In the expression editor Get the value XY of the array then ----> ValueAtXY("Array",1,Loopindex("addup")+1))=0
mig3 Yesterday, 03:01 PMThanks very much! these informations are very valuable. How do you exactly input -- if value loopindex,Y =0--- I do not manage to get it.
mig3 Yesterday, 02:30 PMI don't see how it is ridiculous if someone solve an user need and charges for it. If that's the case, the whole store of a big-game-engine-that-should-not-be-named is ridiculous as many of the...
SevenSails Yesterday, 02:30 PMIf you want to keep track of the whole context (interaction with NPCS, collected objects, skills, ...), I would suggest you anyway to have a global container. For Cardinal RPG, I used simply a global...
conceptgame Yesterday, 07:56 AM
this one save with ini (frame 1) and arrays...
this one save with ini (frame 1) and arrays (frame 2)
fredetmumu Yesterday, 10:07 PMi dont know why but the first load with array is a little slow on my computeur29975